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I Am SO Over The "Rootless Vagabond" Archetype
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<blockquote data-quote="Plane Sailing" data-source="post: 6424462" data-attributes="member: 114"><p>I've never liked rootless vagabonds, and pretty much never saw them in games from OD&D onwards - we were always running and playing in campaigns, and getting involved in the society was always one of the objectives. I don't really remember anyone wanting to play 'the man with no name', everybody wanted to build their castle/tower/temple, and rise in status in the society.</p><p></p><p>I think that OD&D and AD&D definitely supported and encouraged this kind of play - it was right there in the name level benefits after all!</p><p></p><p>It would be interesting to find out whether many people who really got into D&D in the 3e+ era had a greater or lesser tendency to murderhoboism/being rootless vagabonds. I wouldn't be surprised if there was a greater tendency because the 3e rules onwards expressly didn't really support anything other than continually finding bigger badder dungeons. Of course, people have run all kinds of campaigns within 3e onwards, no doubting that they can. But perhaps the lack of explicit pointers to that worldbuilding side of characters may have failed to encourage people to get involved?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 6424462, member: 114"] I've never liked rootless vagabonds, and pretty much never saw them in games from OD&D onwards - we were always running and playing in campaigns, and getting involved in the society was always one of the objectives. I don't really remember anyone wanting to play 'the man with no name', everybody wanted to build their castle/tower/temple, and rise in status in the society. I think that OD&D and AD&D definitely supported and encouraged this kind of play - it was right there in the name level benefits after all! It would be interesting to find out whether many people who really got into D&D in the 3e+ era had a greater or lesser tendency to murderhoboism/being rootless vagabonds. I wouldn't be surprised if there was a greater tendency because the 3e rules onwards expressly didn't really support anything other than continually finding bigger badder dungeons. Of course, people have run all kinds of campaigns within 3e onwards, no doubting that they can. But perhaps the lack of explicit pointers to that worldbuilding side of characters may have failed to encourage people to get involved? Cheers [/QUOTE]
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I Am SO Over The "Rootless Vagabond" Archetype
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