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I Am SO Over The "Rootless Vagabond" Archetype
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<blockquote data-quote="Remathilis" data-source="post: 6424649" data-attributes="member: 7635"><p>I have a simple answer to this: make every character a PART of something by the very nature of their class.</p><p></p><p>Some classes have this built in semi-automatically (such as clerics or monks) but rather than have the PCs backstory involve magically learning his class abilities, force them to belong to a group. </p><p></p><p>For example, if your campaign is focused in the kingdom of Generica, make fighters come from the Generica army, clerics belong to the Church of Radiant Light, wizards learn magic from the University of Arcadia, and Rogues be members of the Darklight Guild. Paladins could be from the army or church, warlocks belong to cults, druids to the Druidic Order, rangers to lodges (or the army), the closest tribe is the Coldfort Tribe, and monks learn from the Lu-Shin Monastery. Tie it to their background, but then you need to enforce it; a rogue might embrace his place in the thieves guild or he may deny it, but he is going to face complications when the guild calls on his services or call a target off-limits. Other wizards know each other and challenge each other for status. Druids are the natural enemies of Old One Warlocks. Paladin's demand respect from the common folk, etc.</p><p></p><p>Of course, this system forces PCs to accept their class is part of their profession. Jim-Bob the Farmboy isn't a Fighter; a fighter needs to belong the military or city guard to be a fighter. A paladin is a term people accept as a title, like knight or noble. A ranger identifies himself as a ranger. However, it has the benefit of giving every PC a hook, and they can then decide if they want to embrace, reject, or attempt to ignore that hook at their own peril.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6424649, member: 7635"] I have a simple answer to this: make every character a PART of something by the very nature of their class. Some classes have this built in semi-automatically (such as clerics or monks) but rather than have the PCs backstory involve magically learning his class abilities, force them to belong to a group. For example, if your campaign is focused in the kingdom of Generica, make fighters come from the Generica army, clerics belong to the Church of Radiant Light, wizards learn magic from the University of Arcadia, and Rogues be members of the Darklight Guild. Paladins could be from the army or church, warlocks belong to cults, druids to the Druidic Order, rangers to lodges (or the army), the closest tribe is the Coldfort Tribe, and monks learn from the Lu-Shin Monastery. Tie it to their background, but then you need to enforce it; a rogue might embrace his place in the thieves guild or he may deny it, but he is going to face complications when the guild calls on his services or call a target off-limits. Other wizards know each other and challenge each other for status. Druids are the natural enemies of Old One Warlocks. Paladin's demand respect from the common folk, etc. Of course, this system forces PCs to accept their class is part of their profession. Jim-Bob the Farmboy isn't a Fighter; a fighter needs to belong the military or city guard to be a fighter. A paladin is a term people accept as a title, like knight or noble. A ranger identifies himself as a ranger. However, it has the benefit of giving every PC a hook, and they can then decide if they want to embrace, reject, or attempt to ignore that hook at their own peril. [/QUOTE]
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I Am SO Over The "Rootless Vagabond" Archetype
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