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General Tabletop Discussion
*Dungeons & Dragons
I Am SO Over The "Rootless Vagabond" Archetype
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<blockquote data-quote="ExploderWizard" data-source="post: 6425021" data-attributes="member: 66434"><p>The lack of attachments by people who engage in dangerous activities is a classic staple. Who wants a family when they are busy doing things that may get them killed or worse, their family killed? </p><p></p><p>Aside from that, there are other reasons why players may not connect themselves to the game world. Some of these reasons might be connected to system issues. A rules heavy game tends to encourage interaction with the rules instead of the setting. Players fixate on their builds and what their characters are mechanically capable of because the system rewards that. A better built mousetrap means more success in the game. What does getting connected to the setting gain the player? A rules oriented player is going to be concerned with the results to be gained by applying diplomacy, intimidation, and so forth because experience tells them that these interactions produce results but just conversing with NPCs and building relationships don't. If you add to this, the absence of support for acquiring followers, and building keeps, temples, towers, and the like, perpetual murderhobos is what you get. </p><p></p><p>If you as a DM require interaction with the setting to enable successful play then more players are going to do it. This happens more naturally in rules light systems without builds. Randomly generated stats and class choice provide little to no mechanical customization, which can be a GOOD thing when you realize that characters can only individualize themselves through their interactions with the setting, thus providing a compelling motive to do so. The player playing Fytor the fighter can sit back and be generic or make his/her character memorable not by choosing rules mechanics from a list, but by the connections and relationships formed through playing in the setting. </p><p></p><p>If players have the rules to engage with and are perfectly happy with just that, the setting won't matter.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6425021, member: 66434"] The lack of attachments by people who engage in dangerous activities is a classic staple. Who wants a family when they are busy doing things that may get them killed or worse, their family killed? Aside from that, there are other reasons why players may not connect themselves to the game world. Some of these reasons might be connected to system issues. A rules heavy game tends to encourage interaction with the rules instead of the setting. Players fixate on their builds and what their characters are mechanically capable of because the system rewards that. A better built mousetrap means more success in the game. What does getting connected to the setting gain the player? A rules oriented player is going to be concerned with the results to be gained by applying diplomacy, intimidation, and so forth because experience tells them that these interactions produce results but just conversing with NPCs and building relationships don't. If you add to this, the absence of support for acquiring followers, and building keeps, temples, towers, and the like, perpetual murderhobos is what you get. If you as a DM require interaction with the setting to enable successful play then more players are going to do it. This happens more naturally in rules light systems without builds. Randomly generated stats and class choice provide little to no mechanical customization, which can be a GOOD thing when you realize that characters can only individualize themselves through their interactions with the setting, thus providing a compelling motive to do so. The player playing Fytor the fighter can sit back and be generic or make his/her character memorable not by choosing rules mechanics from a list, but by the connections and relationships formed through playing in the setting. If players have the rules to engage with and are perfectly happy with just that, the setting won't matter. [/QUOTE]
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I Am SO Over The "Rootless Vagabond" Archetype
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