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General Tabletop Discussion
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I Am SO Over The "Rootless Vagabond" Archetype
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 6425033" data-attributes="member: 1013"><p>Its a player/table thing. None of us are looking for more than fun adventure gaming. We do role-play but we aren't playing D&D to examine the issue of a particular campaign world or stuff like that. The players are looking to overcome obstacles, be they traps, orcs, puzzles, or even figuring out how to talk an NPC into doing something they need him to do. None of the players or myself are interested into trying to tell a detailed story from the get go, though one always arises form the results of play. So things like the social issues of a PC's background aren't a focus, getting up the nerve to rappel down into the foul pit of hell is. Not to say such things can never come into play but they are rarely the primary focus. </p><p></p><p>We are old school hack and slashers at heart I suppose.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 6425033, member: 1013"] Its a player/table thing. None of us are looking for more than fun adventure gaming. We do role-play but we aren't playing D&D to examine the issue of a particular campaign world or stuff like that. The players are looking to overcome obstacles, be they traps, orcs, puzzles, or even figuring out how to talk an NPC into doing something they need him to do. None of the players or myself are interested into trying to tell a detailed story from the get go, though one always arises form the results of play. So things like the social issues of a PC's background aren't a focus, getting up the nerve to rappel down into the foul pit of hell is. Not to say such things can never come into play but they are rarely the primary focus. We are old school hack and slashers at heart I suppose. [/QUOTE]
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Community
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I Am SO Over The "Rootless Vagabond" Archetype
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