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General Tabletop Discussion
*Dungeons & Dragons
I Am SO Over The "Rootless Vagabond" Archetype
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<blockquote data-quote="Henrix" data-source="post: 6427472" data-attributes="member: 3587"><p>Again, make the players do it.*</p><p></p><p>Let them be part of creating the organisation. </p><p></p><p>In particular if they all start out as members of it. Let them help deciding small things about it. </p><p></p><p>Don't make it just 'another thing the DM foists on us'.</p><p></p><p></p><p></p><p>If it is not part of the back story you can make it attractive to them. Make the guys be real friendly - after all they want the party on their side, don't they? Make it advantageous to them.</p><p>(Perhaps they have a bank so the PCs don't have to lug around tens of pounds of gold all the time.)</p><p></p><p>And when they are there let them help out by creating minor characters and stuff. It'll make them feel that the organisation is theirs.</p><p></p><p></p><p>Another route is to make the organisation live.</p><p>Give it a character sheet that the PCs manage.</p><p>Let the PCs' actions influence that sheet.</p><p>Give it a Resources stat - if it is high the chances are good they can get the PCs stuff they need. If it's low - "sorry guys, we're out of dried frog pills. If you can bring us some live Rana cani accipitris we might be able to help".</p><p></p><p></p><p>Make the players feel that it is something they are part of, that is theirs. That they are in fact members of.</p><p>Not something that is foisted upon them.</p></blockquote><p></p>
[QUOTE="Henrix, post: 6427472, member: 3587"] Again, make the players do it.* Let them be part of creating the organisation. In particular if they all start out as members of it. Let them help deciding small things about it. Don't make it just 'another thing the DM foists on us'. If it is not part of the back story you can make it attractive to them. Make the guys be real friendly - after all they want the party on their side, don't they? Make it advantageous to them. (Perhaps they have a bank so the PCs don't have to lug around tens of pounds of gold all the time.) And when they are there let them help out by creating minor characters and stuff. It'll make them feel that the organisation is theirs. Another route is to make the organisation live. Give it a character sheet that the PCs manage. Let the PCs' actions influence that sheet. Give it a Resources stat - if it is high the chances are good they can get the PCs stuff they need. If it's low - "sorry guys, we're out of dried frog pills. If you can bring us some live Rana cani accipitris we might be able to help". Make the players feel that it is something they are part of, that is theirs. That they are in fact members of. Not something that is foisted upon them. [/QUOTE]
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Community
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I Am SO Over The "Rootless Vagabond" Archetype
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