Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I Am SO Over The "Rootless Vagabond" Archetype
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6427557" data-attributes="member: 177"><p>That it is a metarule has *nothing* to do with the Oops factor. Oops rules can be meta, or not. Separate the issues you have, please. </p><p></p><p>And no, the game system does not have a hole in it. Fate games specifically seek to be able to include long-term injuries and other consequences for failure than straight-up immediate death - like, broken bones, or burns that take longer to heal, or loss of face among important people - and this is how the system accomplishes it. Characters have short term stress boxes, and longer term Consequences. It isn't a patch to keep people dying - it is a desired feature, an alternative to the traditional forms consequence-free hit points and nasty short-term death spirals. </p><p></p><p>Atomic Robo has extended this, and added the Organization Consequences to allow impact on and narrative manipulation of some of the setting elements as well. Not because it is easy for characters to die otherwise - the basic structure is like other FATE games that don't have the Organizations, and characters don't die much in those. It is simply an added feature. This has the effect of allowing the PCs to occasionally evade short-term damage, and keep rolling in really tough times - simulating things that happen in the fiction on which the game is based! Instead of taking damage, they pay the price for it differently, as a long-term issue. Rather than patching a hole, it allows the GM to turn it up to 11 occasionally, and not just kill off characters.</p><p></p><p>So, I'm sorry, KD, but no, your characterization is inaccurate and unfair. I get that you don't like the meta nature. That's fine. But beyond that, you're off base.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6427557, member: 177"] That it is a metarule has *nothing* to do with the Oops factor. Oops rules can be meta, or not. Separate the issues you have, please. And no, the game system does not have a hole in it. Fate games specifically seek to be able to include long-term injuries and other consequences for failure than straight-up immediate death - like, broken bones, or burns that take longer to heal, or loss of face among important people - and this is how the system accomplishes it. Characters have short term stress boxes, and longer term Consequences. It isn't a patch to keep people dying - it is a desired feature, an alternative to the traditional forms consequence-free hit points and nasty short-term death spirals. Atomic Robo has extended this, and added the Organization Consequences to allow impact on and narrative manipulation of some of the setting elements as well. Not because it is easy for characters to die otherwise - the basic structure is like other FATE games that don't have the Organizations, and characters don't die much in those. It is simply an added feature. This has the effect of allowing the PCs to occasionally evade short-term damage, and keep rolling in really tough times - simulating things that happen in the fiction on which the game is based! Instead of taking damage, they pay the price for it differently, as a long-term issue. Rather than patching a hole, it allows the GM to turn it up to 11 occasionally, and not just kill off characters. So, I'm sorry, KD, but no, your characterization is inaccurate and unfair. I get that you don't like the meta nature. That's fine. But beyond that, you're off base. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I Am SO Over The "Rootless Vagabond" Archetype
Top