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I am surprised I am still excited for Daggerheart
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<blockquote data-quote="Ruin Explorer" data-source="post: 9523857" data-attributes="member: 18"><p>Yeah the idea that there's no room for "one-and-done" RPGs seems a bit ridiculous. Especially as CO released barely a year ago.</p><p></p><p>I do prefer that successful products which could benefit from support get it (BitD kind of didn't need it), in part because I'm lazy, but if a product is complete as released, it's not needed. And unofficial support is fine if a game is popular and set up so people can easily create for it - just look at Mothership - tons and tons of awesome non-official stuff for it.</p><p></p><p>Re: Daggerheart specifically, I'm pretty interested. The cards concern me a little bit, for kind of complicated reasons relating to game lifespan, but there's a lot to love about it. One thing I initially stuck my nose up about was how diverse the species were - not ethnically, come on! - I mean, like the robots include every kind of robot, the dragon-people every kind of dragon-person, etc. etc. but then I realized I was being a moron - I'm exactly the target audience for that. I'm exactly the guy who refuses play a Tiefling because in this edition they look like this, whereas I wanted them to look like that. And this game is letting me choose - giving me the power, so why am I being snooty? There's no good reason!</p><p></p><p>(I'm still very interested in Draw Steel! but I do worry the setting peculiarities will end up making it very much a book that sits on people's shelves rather than gets played unless they're easy to ignore.)</p><p></p><p>(EDIT - Also re: Daggerheart the one thing I think was a miss - which hey they may fix for next release - is having the "beast-people" species all be separate, and having goat-people, cow-people, tortoise-people, cat-people, frog-people, and monkey-people. Especially given there's no species-based elements of culture or personality. They should have just had a broader deal where you could pick your beast-person origin creature and pick one line 1 and one line 2 ability - you can do the latter mechanically anyway via being multi-species. It's weird that they're missing like, bird-people and lizard-people and other fantasy classics too. It's not like, anything a DM couldn't sort out, but it was a weird approach. It also causes some oddities like a 350lb Gorilla-person having the same bonus evasion and balancing bonus as a 80lb hyper-agile monkey-person. The art is completely fantastic at least. Absolutely ate D&D's lunch there already.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9523857, member: 18"] Yeah the idea that there's no room for "one-and-done" RPGs seems a bit ridiculous. Especially as CO released barely a year ago. I do prefer that successful products which could benefit from support get it (BitD kind of didn't need it), in part because I'm lazy, but if a product is complete as released, it's not needed. And unofficial support is fine if a game is popular and set up so people can easily create for it - just look at Mothership - tons and tons of awesome non-official stuff for it. Re: Daggerheart specifically, I'm pretty interested. The cards concern me a little bit, for kind of complicated reasons relating to game lifespan, but there's a lot to love about it. One thing I initially stuck my nose up about was how diverse the species were - not ethnically, come on! - I mean, like the robots include every kind of robot, the dragon-people every kind of dragon-person, etc. etc. but then I realized I was being a moron - I'm exactly the target audience for that. I'm exactly the guy who refuses play a Tiefling because in this edition they look like this, whereas I wanted them to look like that. And this game is letting me choose - giving me the power, so why am I being snooty? There's no good reason! (I'm still very interested in Draw Steel! but I do worry the setting peculiarities will end up making it very much a book that sits on people's shelves rather than gets played unless they're easy to ignore.) (EDIT - Also re: Daggerheart the one thing I think was a miss - which hey they may fix for next release - is having the "beast-people" species all be separate, and having goat-people, cow-people, tortoise-people, cat-people, frog-people, and monkey-people. Especially given there's no species-based elements of culture or personality. They should have just had a broader deal where you could pick your beast-person origin creature and pick one line 1 and one line 2 ability - you can do the latter mechanically anyway via being multi-species. It's weird that they're missing like, bird-people and lizard-people and other fantasy classics too. It's not like, anything a DM couldn't sort out, but it was a weird approach. It also causes some oddities like a 350lb Gorilla-person having the same bonus evasion and balancing bonus as a 80lb hyper-agile monkey-person. The art is completely fantastic at least. Absolutely ate D&D's lunch there already.) [/QUOTE]
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I am surprised I am still excited for Daggerheart
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