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I am surprised I am still excited for Daggerheart
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<blockquote data-quote="aramis erak" data-source="post: 9634607" data-attributes="member: 6779310"><p>Many won't. Some genuinely can't.</p><p>I'm lazy, and I'll admit it. I prefer to use published expansion material.</p><p></p><p>But not without a certain minimum of support, at least IMO.</p><p></p><p>AW got a lot of support early on, not in books, but in Vincent, and his friends (including Luke Crane and Jared Sorenson, and of course, Meg) answering questions on it in various places. That created a lot of people able to grasp it and provide support...</p><p></p><p>There are multiple kinds of support. The ones I am interested in for a typical dungeoncrawler are canned dungeons.</p><p>For non-dungeon, I want NPCs, settings, and plots. In other words, adventures.</p><p></p><p>For <em><u>Alien</u></em> and <em><u>Coriolis</u></em>, I want more ships and more hull sizes, more character archetypes. Adventures are good, too.</p><p></p><p>Most in print games have discussion board as a form of support, too...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9634607, member: 6779310"] Many won't. Some genuinely can't. I'm lazy, and I'll admit it. I prefer to use published expansion material. But not without a certain minimum of support, at least IMO. AW got a lot of support early on, not in books, but in Vincent, and his friends (including Luke Crane and Jared Sorenson, and of course, Meg) answering questions on it in various places. That created a lot of people able to grasp it and provide support... There are multiple kinds of support. The ones I am interested in for a typical dungeoncrawler are canned dungeons. For non-dungeon, I want NPCs, settings, and plots. In other words, adventures. For [I][U]Alien[/U][/I] and [I][U]Coriolis[/U][/I], I want more ships and more hull sizes, more character archetypes. Adventures are good, too. Most in print games have discussion board as a form of support, too... [/QUOTE]
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I am surprised I am still excited for Daggerheart
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