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I am surprised I am still excited for Daggerheart
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<blockquote data-quote="Kichwas" data-source="post: 9635022" data-attributes="member: 891"><p>This.</p><p></p><p>Daggerheart captures 'adventure fantasy' in a very different way than D&D, Pathfinder, Fantasy Hero, or GURPS Magic.</p><p>- "Rules light" or "narrative games" in past seem to also often want to be in 'experimental genres'. Daggerheart is just right there in the 'meet in a tavern and go adventuring' space. But it does it in a unique way.</p><p></p><p>For people that felt like other 'light' or narrative games felt too much like a 'Shatner doing poetry over lattes in a Beatnik cafe where everyone has a turtlneck on'... Daggerheart isn't that. It's approachable.</p><p></p><p>DC20 feels like "if you hate WotC now, but still want to play D&D, buy this." But that space is crowded and largely 'owned' by Paizo. And Paizo's Pathfinder actually plays like a different game and since second edition hasn't just been 'D&D with the serial numbers scratched off'.</p><p></p><p>If you want an alternative game to play when in a different mood, but still in the same 'adventure fantasy' space - that's Daggerheart, not DC20.</p><p></p><p>So I see a future for Daggerheart, presuming the publisher promotes it well. But I see an insurmountable hurdled for DC20. Pathfinde ronly succeeded because it took 10+ years for people to realize D&D 4E was a good game (though some, like me, still feel it's not D&D, but it is a good game). People who like D&D still like D&D 5E, even if they hate the publisher - so they don't have enough reason to put all their books into storage or a book donation box.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9635022, member: 891"] This. Daggerheart captures 'adventure fantasy' in a very different way than D&D, Pathfinder, Fantasy Hero, or GURPS Magic. - "Rules light" or "narrative games" in past seem to also often want to be in 'experimental genres'. Daggerheart is just right there in the 'meet in a tavern and go adventuring' space. But it does it in a unique way. For people that felt like other 'light' or narrative games felt too much like a 'Shatner doing poetry over lattes in a Beatnik cafe where everyone has a turtlneck on'... Daggerheart isn't that. It's approachable. DC20 feels like "if you hate WotC now, but still want to play D&D, buy this." But that space is crowded and largely 'owned' by Paizo. And Paizo's Pathfinder actually plays like a different game and since second edition hasn't just been 'D&D with the serial numbers scratched off'. If you want an alternative game to play when in a different mood, but still in the same 'adventure fantasy' space - that's Daggerheart, not DC20. So I see a future for Daggerheart, presuming the publisher promotes it well. But I see an insurmountable hurdled for DC20. Pathfinde ronly succeeded because it took 10+ years for people to realize D&D 4E was a good game (though some, like me, still feel it's not D&D, but it is a good game). People who like D&D still like D&D 5E, even if they hate the publisher - so they don't have enough reason to put all their books into storage or a book donation box. [/QUOTE]
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I am surprised I am still excited for Daggerheart
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