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I am surprised I am still excited for Daggerheart
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<blockquote data-quote="Kichwas" data-source="post: 9635051" data-attributes="member: 891"><p>Here's the authors of the game themselves on how they view 'homebrew' and players making the setting for themselves - should start a bit past 21 minutes in:</p><p>[MEDIA=youtube]LHDEvkZZyTw:1265[/MEDIA]</p><p>(Had this on hand as I just posted this to the Daggerheart reddit in one of the threads there on using it for a modern game.)</p><p></p><p>'RAW' - take a map, have the players fill it in, and go.</p><p>22:42 - The GM can just ask the players to fill in any gap.</p><p></p><p>That's literally been a houserule at my tables since the 90s that players have almost never taken advantage of. But when they have, those are the things I still tell stories about.</p><p>I'm hoping Daggerheart will give me the ability to get players that are willing to.</p><p></p><p>24:46 - But those comments in general to me form how to make a 'homebrew' setting for this. Start extremely bare and use guided questions to ask your players what's going on.</p><p></p><p>Really this whole video should be put on a link in a GM guide for Daggerheart. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Caveat: this is the video that got me to pre-order, so yeah. I've got my bias for it.</p><p></p><p>PS: They don't answer the question about whether or not Critical Role will switch to Daggerheart. Daggerheart fans want them to, but there are other fans adamant that CR needs to be about D&D. The decision either way will split their fandom. If they opt to not use Daggerheart it will feel like a vote of no confidence in their own RPG and that could kill Daggerheart as a viable new game. That would be the moment it becomes a heartbreaker. But if they switch to it, then it will likely become one of the bigger names in the hobby.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9635051, member: 891"] Here's the authors of the game themselves on how they view 'homebrew' and players making the setting for themselves - should start a bit past 21 minutes in: [MEDIA=youtube]LHDEvkZZyTw:1265[/MEDIA] (Had this on hand as I just posted this to the Daggerheart reddit in one of the threads there on using it for a modern game.) 'RAW' - take a map, have the players fill it in, and go. 22:42 - The GM can just ask the players to fill in any gap. That's literally been a houserule at my tables since the 90s that players have almost never taken advantage of. But when they have, those are the things I still tell stories about. I'm hoping Daggerheart will give me the ability to get players that are willing to. 24:46 - But those comments in general to me form how to make a 'homebrew' setting for this. Start extremely bare and use guided questions to ask your players what's going on. Really this whole video should be put on a link in a GM guide for Daggerheart. :) Caveat: this is the video that got me to pre-order, so yeah. I've got my bias for it. PS: They don't answer the question about whether or not Critical Role will switch to Daggerheart. Daggerheart fans want them to, but there are other fans adamant that CR needs to be about D&D. The decision either way will split their fandom. If they opt to not use Daggerheart it will feel like a vote of no confidence in their own RPG and that could kill Daggerheart as a viable new game. That would be the moment it becomes a heartbreaker. But if they switch to it, then it will likely become one of the bigger names in the hobby. [/QUOTE]
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