Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
I am surprised I am still excited for Daggerheart
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9636477" data-attributes="member: 18"><p>I feel like visual design and game theme have a huge impact on whether things break wide. Shadowdark has strong, distinctive visual design and visual language, and has a fairly straightforward concept, which is to be a fast, modern, well-designed OSR-style game specifically for dungeoncrawling.</p><p></p><p>DC20 doesn't yet have either of these things. To distinguish itself as an RPG it makes 12 separate points, all of which rely on you coming from the starting point of knowing 5E and assuming that as the baseline. The art seems pretty strong, but doesn't seem like it has a specific visual style that makes you say "Aha, DC20" (even Pathfinder, whether 1E or 2E, even without WAR, does have this for example). And I would personally argue that the general styling of the game, with the modern-looking bright purple colour-block together with black/white/red looks like the styling you'd see on a modern team-based FPS or something, not an RPG at all, let alone a fantasy RPG.</p><p></p><p>I'm not saying this to be down on DC20. Reading the points they make, it sounds like they have good ideas and understand what they're doing mechanically, but I feel like, in the real world, a lot of mechanically very well-designed and conceptually-sound games have failed to find much traction because they didn't land the "visuals and vibes" part of the equation.</p><p></p><p>(Also, I would personally say the species they list and how DC20 is using them seem really quite... quaint and 3rd edition-y, rather than forward-looking or modern at all. Feels like 2005, not 2025.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9636477, member: 18"] I feel like visual design and game theme have a huge impact on whether things break wide. Shadowdark has strong, distinctive visual design and visual language, and has a fairly straightforward concept, which is to be a fast, modern, well-designed OSR-style game specifically for dungeoncrawling. DC20 doesn't yet have either of these things. To distinguish itself as an RPG it makes 12 separate points, all of which rely on you coming from the starting point of knowing 5E and assuming that as the baseline. The art seems pretty strong, but doesn't seem like it has a specific visual style that makes you say "Aha, DC20" (even Pathfinder, whether 1E or 2E, even without WAR, does have this for example). And I would personally argue that the general styling of the game, with the modern-looking bright purple colour-block together with black/white/red looks like the styling you'd see on a modern team-based FPS or something, not an RPG at all, let alone a fantasy RPG. I'm not saying this to be down on DC20. Reading the points they make, it sounds like they have good ideas and understand what they're doing mechanically, but I feel like, in the real world, a lot of mechanically very well-designed and conceptually-sound games have failed to find much traction because they didn't land the "visuals and vibes" part of the equation. (Also, I would personally say the species they list and how DC20 is using them seem really quite... quaint and 3rd edition-y, rather than forward-looking or modern at all. Feels like 2005, not 2025.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I am surprised I am still excited for Daggerheart
Top