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I am surprised I am still excited for Daggerheart
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<blockquote data-quote="SteveC" data-source="post: 9665367" data-attributes="member: 9053"><p>As opposed to traditional D20 rpgs that people on EnWorld will be familiar with front and center. It is a much more narrative game than most traditional RPG players are going to be familiar with. If all you've played is 5E, it may likely be a bridge too far.</p><p></p><p>I am someone who's played a ton of different RPGs. DaggerHeart has a list of games that it used for inspiration, and I have played all but one of them. I'm very much not the typical gamer, so the game doesn't have much that's new for <strong>me</strong>. For most of the people who might be reading this and have played 5E and that's it? It will be very different.</p><p></p><p>It's a much more narrative game. I've been involved with a bunch of discussions here where the notion of narrative play was entirely new to a lot of the people involved. And that may be something they don't end up liking.</p><p></p><p>For game design, the saying that "there's nothing new under the sun" really applies. It's been a long time since I've seen anything <strong>genuinely </strong>as a first-time mechanic. But that doesn't mean the game is going to just be a rehash of existing parts for most people. And I think it does some similar things better than existing games. This is obviously just my opinion, but I like how it handles GM currency and adding to a scene better than 2D20, which I see as an inspiration for it.</p><p></p><p>If you've played a bunch of indie games, such as PbtA or FitD, you will feel at home here. If you've played D&D, there's so much that you'll never have seen before.</p><p></p><p>And to talk about "more of the same," games, the entire OSR movement, and 5E derivative games stake their claims precisely on being more of the same.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9665367, member: 9053"] As opposed to traditional D20 rpgs that people on EnWorld will be familiar with front and center. It is a much more narrative game than most traditional RPG players are going to be familiar with. If all you've played is 5E, it may likely be a bridge too far. I am someone who's played a ton of different RPGs. DaggerHeart has a list of games that it used for inspiration, and I have played all but one of them. I'm very much not the typical gamer, so the game doesn't have much that's new for [B]me[/B]. For most of the people who might be reading this and have played 5E and that's it? It will be very different. It's a much more narrative game. I've been involved with a bunch of discussions here where the notion of narrative play was entirely new to a lot of the people involved. And that may be something they don't end up liking. For game design, the saying that "there's nothing new under the sun" really applies. It's been a long time since I've seen anything [B]genuinely [/B]as a first-time mechanic. But that doesn't mean the game is going to just be a rehash of existing parts for most people. And I think it does some similar things better than existing games. This is obviously just my opinion, but I like how it handles GM currency and adding to a scene better than 2D20, which I see as an inspiration for it. If you've played a bunch of indie games, such as PbtA or FitD, you will feel at home here. If you've played D&D, there's so much that you'll never have seen before. And to talk about "more of the same," games, the entire OSR movement, and 5E derivative games stake their claims precisely on being more of the same. [/QUOTE]
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I am surprised I am still excited for Daggerheart
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