Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I am the opposite of Monte Haul - give me your advice inside please!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="phloog" data-source="post: 4647708" data-attributes="member: 59219"><p>Here:</p><p> </p><p>Golem, Filthy Lucre; Filthy lucre golem: CR 6; Size L; HD 9d10; hp 75; Init -1; Spd 30 ft; AC 18, touch 8, FF 18; BAB +6/+1; Grapple +15; Atk: +10/+10 melee (2d8 + 4, slams); SA Berserk; SQ Construct traits, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to magic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 21, Dex 9, Con 0, Int 0, Wis 11, Cha 1.</p><p><strong>Skills and Feats:</strong> Hide +3.</p><p><strong>Special Abilities: </strong>Damage Reduction, Darkvision, Low-light Vision.</p><p> </p><p>A filthy lucre golem is a construct designed to guard a wizard's treasure in a unique way - it IS the treasure. It has no possessions and no weapons. It IS possessions. The golem stands 8 feet tall and weighs almost 1000 pounds.</p><p> </p><p>A filthy lucre golem golem cannot speak, although it continously makes the sound of clanking coins and other valuables. It walks in a graceful and determined way. It has no real intelligence, but is somehow magically intelligent enough to walk a set path, and to deviate from that path to avoid thieves. It also is capable of understanding if a party is powerful enough to have a reasonable chance of defeating it, in which case it will try to Hide, which it doesn't do particularly well, being composed of glittery bits.</p><p> </p><p><strong><span style="color: #ff0000">Combat</span></strong></p><p> </p><p><strong><span style="font-size: 10px">Coin Blast (Ex):</span></strong><span style="font-size: 10px"> As a free action every 1d4+1 rounds, the Filthy Lucre Golem can unleash a blast of coins in a 20ft cone, doing 2d6 damage to all in the area of effect (Reflex DC 16 for half). Each time this is used it leaves 2d20 of each type of coin: copper, silver, gold, and platinum resting in the area struck. If a party is forced to flee combat with this creature, each character will find 1d6 random coins in their pockets, folds of clothing, hair, etc.</span></p><p> </p><p><strong><span style="font-size: 10px">Immunity to Magic (Ex):</span></strong><span style="font-size: 10px"> A filthy lucre golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.</span></p><p><span style="font-size: 10px">A magical attack that deals fire damage in excess of 10 points slows a filthy lucre golem (as the slow spell) for 2d6 rounds, with no saving throw. </span></p><p> </p><p><strong><span style="font-size: 10px">Value: </span></strong><span style="font-size: 10px">When destroyed, the golem collapses into its component treasure (minus any used in the Coin Blast or destroyed in battle). When defeated the filthy lucre golem yields 10,000 + (2d4*100) gp in random coins, gems, and jewelry. (this takes into account the blasts and damage)</span></p><p> </p><p>Obviously you can boost the coinage, or stick a few items in there for safekeeping. If you do that, I would make it interesting by having those items be forced to save any time they hit the thing with some big (but probably ineffective) spell, or do more than 20 points of (past the reduction damage)..."Nice hit...25 points of damage, and you hear a shattering sound as liquid pours from its side, smelling of healing potion".</p></blockquote><p></p>
[QUOTE="phloog, post: 4647708, member: 59219"] Here: Golem, Filthy Lucre; Filthy lucre golem: CR 6; Size L; HD 9d10; hp 75; Init -1; Spd 30 ft; AC 18, touch 8, FF 18; BAB +6/+1; Grapple +15; Atk: +10/+10 melee (2d8 + 4, slams); SA Berserk; SQ Construct traits, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to magic, low-light vision; AL N; SV Fort +3, Ref +2, Will +3; Str 21, Dex 9, Con 0, Int 0, Wis 11, Cha 1. [B]Skills and Feats:[/B] Hide +3. [B]Special Abilities: [/B]Damage Reduction, Darkvision, Low-light Vision. A filthy lucre golem is a construct designed to guard a wizard's treasure in a unique way - it IS the treasure. It has no possessions and no weapons. It IS possessions. The golem stands 8 feet tall and weighs almost 1000 pounds. A filthy lucre golem golem cannot speak, although it continously makes the sound of clanking coins and other valuables. It walks in a graceful and determined way. It has no real intelligence, but is somehow magically intelligent enough to walk a set path, and to deviate from that path to avoid thieves. It also is capable of understanding if a party is powerful enough to have a reasonable chance of defeating it, in which case it will try to Hide, which it doesn't do particularly well, being composed of glittery bits. [B][COLOR=#ff0000]Combat[/COLOR][/B] [B][SIZE=2]Coin Blast (Ex):[/SIZE][/B][SIZE=2] As a free action every 1d4+1 rounds, the Filthy Lucre Golem can unleash a blast of coins in a 20ft cone, doing 2d6 damage to all in the area of effect (Reflex DC 16 for half). Each time this is used it leaves 2d20 of each type of coin: copper, silver, gold, and platinum resting in the area struck. If a party is forced to flee combat with this creature, each character will find 1d6 random coins in their pockets, folds of clothing, hair, etc.[/SIZE] [B][SIZE=2]Immunity to Magic (Ex):[/SIZE][/B][SIZE=2] A filthy lucre golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.[/SIZE] [SIZE=2]A magical attack that deals fire damage in excess of 10 points slows a filthy lucre golem (as the slow spell) for 2d6 rounds, with no saving throw. [/SIZE] [B][SIZE=2]Value: [/SIZE][/B][SIZE=2]When destroyed, the golem collapses into its component treasure (minus any used in the Coin Blast or destroyed in battle). When defeated the filthy lucre golem yields 10,000 + (2d4*100) gp in random coins, gems, and jewelry. (this takes into account the blasts and damage)[/SIZE] Obviously you can boost the coinage, or stick a few items in there for safekeeping. If you do that, I would make it interesting by having those items be forced to save any time they hit the thing with some big (but probably ineffective) spell, or do more than 20 points of (past the reduction damage)..."Nice hit...25 points of damage, and you hear a shattering sound as liquid pours from its side, smelling of healing potion". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I am the opposite of Monte Haul - give me your advice inside please!
Top