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I am the opposite of Monte Haul - give me your advice inside please!
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<blockquote data-quote="Cyronax" data-source="post: 4647776" data-attributes="member: 822"><p>Sometimes earning a magic item as a reward with political strings attached is an incentive to involve themselves in a local economy. For instance, if they're given a sword +1 in order to defend a specific town, they could be induced to making that a temp or occaisional base of operations. The sword could be on loan for a certain amount of time or it could be doled out for a discrete purpose. </p><p></p><p>I also like the idea of running a 'Holcroft Covenant' adventure or campaign arc. (<a href="http://en.wikipedia.org/wiki/The_Holcroft_Covenant" target="_blank">The Holcroft Covenant - Wikipedia, the free encyclopedia</a>). Its based on the idea of giving your PCs way too much wealth, but with a lot of moral and political strings attached. (A Robert Ludlum book ... and eventually a Michael Caine movie from the 1985). </p><p></p><p>The plot really speaks for itself. It could occupy several adventures and/or levels of play. Basically the PCs receive the whereabouts of a hoard of treasure that an ancestor or a dead ally had been diverting from a defeated or existing Evil Empire/BBEG. The PCs then have to decide how to use this hoard for their own ends. In the book, Holcroft ends up using former Nazi-treasure ($4 billion in 1980s dollars) to make amends for the Holocaust and past evil deeds. </p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 4647776, member: 822"] Sometimes earning a magic item as a reward with political strings attached is an incentive to involve themselves in a local economy. For instance, if they're given a sword +1 in order to defend a specific town, they could be induced to making that a temp or occaisional base of operations. The sword could be on loan for a certain amount of time or it could be doled out for a discrete purpose. I also like the idea of running a 'Holcroft Covenant' adventure or campaign arc. ([url=http://en.wikipedia.org/wiki/The_Holcroft_Covenant]The Holcroft Covenant - Wikipedia, the free encyclopedia[/url]). Its based on the idea of giving your PCs way too much wealth, but with a lot of moral and political strings attached. (A Robert Ludlum book ... and eventually a Michael Caine movie from the 1985). The plot really speaks for itself. It could occupy several adventures and/or levels of play. Basically the PCs receive the whereabouts of a hoard of treasure that an ancestor or a dead ally had been diverting from a defeated or existing Evil Empire/BBEG. The PCs then have to decide how to use this hoard for their own ends. In the book, Holcroft ends up using former Nazi-treasure ($4 billion in 1980s dollars) to make amends for the Holocaust and past evil deeds. C.I.D. [/QUOTE]
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I am the opposite of Monte Haul - give me your advice inside please!
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