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I am the opposite of Monte Haul - give me your advice inside please!
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<blockquote data-quote="Wolfwood2" data-source="post: 4647797" data-attributes="member: 39394"><p>Some of the replies have been going this way, but why not have the PCs literally earn it? As in, an NPC will pay them a lot of money/items to do something for them, and they accept an in-game contract. Some variations on this:</p><p> </p><p>1) A relatively poor individual holds the deed to some potentially valuable property. However, he can't hope to sell it for full market value unless it's cleared of monsters. The PCs are offered a cut of the eventual sale.</p><p> </p><p>2) A powerful official has a dirty secret in his past, and the evidence can be found in his former childhood home. Bring it back, and it could be worth big money to his political opponents.</p><p> </p><p>3) It's known that a teleport sigil exists in a legendary city on the other side of the world, but the key has been lost. Retrieve it and open up an entire new nation to trade.</p><p> </p><p>It doesn't all have to be straightforward "this guy hires you to do stuff" missions. Opportunities to profit can be easily woven into ongoing plots and adventures. You just have to train your players to keep an eye out for them.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4647797, member: 39394"] Some of the replies have been going this way, but why not have the PCs literally earn it? As in, an NPC will pay them a lot of money/items to do something for them, and they accept an in-game contract. Some variations on this: 1) A relatively poor individual holds the deed to some potentially valuable property. However, he can't hope to sell it for full market value unless it's cleared of monsters. The PCs are offered a cut of the eventual sale. 2) A powerful official has a dirty secret in his past, and the evidence can be found in his former childhood home. Bring it back, and it could be worth big money to his political opponents. 3) It's known that a teleport sigil exists in a legendary city on the other side of the world, but the key has been lost. Retrieve it and open up an entire new nation to trade. It doesn't all have to be straightforward "this guy hires you to do stuff" missions. Opportunities to profit can be easily woven into ongoing plots and adventures. You just have to train your players to keep an eye out for them. [/QUOTE]
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I am the opposite of Monte Haul - give me your advice inside please!
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