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<blockquote data-quote="Dracorat" data-source="post: 4648796" data-attributes="member: 40170"><p>I just attempted to roll up a 4E Treasure Golem, whatdya all think?</p><p></p><p></p><p><u><strong>Hoard Golem</strong></u> </p><p> Level 6 Elite Soldier</p><p>Large Natural Animate (Construct) XP 500</p><p>Initiative +3; Senses Perception +9; </p><p>HP 156; Bloodied 78</p><p>AC 22; Fortitude 21, Reflex 13, Will 13</p><p>Immune: Disease, Poison, Sleep</p><p>Speed 6</p><p></p><p> <strong>Slam</strong> (standard; at-will)</p><p>+13 vs AC; 1d10 + 4 damage </p><p></p><p> <strong>Coin Spray</strong> (standard; at-will)</p><p>Close burst 2; +11 vs AC; 1d6 + 4 damage </p><p>The golem opens its gaping maw and spews golden coins at its foes. Any creature wearing clothing hit by this attack gain 1D8-1 golden coins every time they are affected. In addition, 2D6 coins are scattered about the room.</p><p></p><p> <strong>Fists of Treasure</strong> (standard; recharge 5,6)</p><p> Ranged 10; +13 vs AC; 3d8 + 4 damage </p><p>The golem holds both hands in front of him and releases them from his body. They fly to their target and clap together. After the attack, they reattach to the golem in the normal positions.</p><p></p><p> <strong>Death Burst</strong> (When reduced to 0 HP; )</p><p>Close burst 1; +11 vs AC; 3d6 + 4 damage </p><p>When the golem dies, it bursts in a spray of treasure. All in the area who are hit take damage and then are pushed to the nearest unaffected square. Terrain is difficult in the affected area until cleared.</p><p></p><p> <strong>Ponderous</strong> (A treasure golem cannot shift.)</p><p></p><p>Alignment: Unaligned Languages: -</p><p>Str 22 (+9) Dex 6 (+1) Wis 6 (+1)</p><p>Con 22 (+9) Int 6 (+1) Cha 6 (+1)</p><p></p><p><em>A Hoard Golem is usually created by a powerful wizard who has no regular use for worldly treasure, but wants to save some of it for a rainy day. Through arcane rituals, they turn a pile of treasure in to its own best defender - a golem comprised of the treasure itself. Such a golem is usually commanded to bar a room from entry by anyone not speaking a passphrase, attacking as they enter. In its restful state, a treasure golem appears to be a pile of treasure, rising in to the form of a golem two rounds after any who enter the room do not leave. Until it is defeated, a person cannot remove a portion of the pile by grabbing at it, attempting to do so will form the golem immediately. Being comprised of a pile of treasure, the facial features are lacking save two gems that must be duplicates of each other and form the eyes of the completed golem. Once the golem is triggered and animate, it remains for two hours as a golem before reverting back to a pile of treasure if the area is not violated with the presence of another creature.</em></p></blockquote><p></p>
[QUOTE="Dracorat, post: 4648796, member: 40170"] I just attempted to roll up a 4E Treasure Golem, whatdya all think? [u][b]Hoard Golem[/b][/u] Level 6 Elite Soldier Large Natural Animate (Construct) XP 500 Initiative +3; Senses Perception +9; HP 156; Bloodied 78 AC 22; Fortitude 21, Reflex 13, Will 13 Immune: Disease, Poison, Sleep Speed 6 [b]Slam[/b] (standard; at-will) +13 vs AC; 1d10 + 4 damage [b]Coin Spray[/b] (standard; at-will) Close burst 2; +11 vs AC; 1d6 + 4 damage The golem opens its gaping maw and spews golden coins at its foes. Any creature wearing clothing hit by this attack gain 1D8-1 golden coins every time they are affected. In addition, 2D6 coins are scattered about the room. [b]Fists of Treasure[/b] (standard; recharge 5,6) Ranged 10; +13 vs AC; 3d8 + 4 damage The golem holds both hands in front of him and releases them from his body. They fly to their target and clap together. After the attack, they reattach to the golem in the normal positions. [b]Death Burst[/b] (When reduced to 0 HP; ) Close burst 1; +11 vs AC; 3d6 + 4 damage When the golem dies, it bursts in a spray of treasure. All in the area who are hit take damage and then are pushed to the nearest unaffected square. Terrain is difficult in the affected area until cleared. [b]Ponderous[/b] (A treasure golem cannot shift.) Alignment: Unaligned Languages: - Str 22 (+9) Dex 6 (+1) Wis 6 (+1) Con 22 (+9) Int 6 (+1) Cha 6 (+1) [i]A Hoard Golem is usually created by a powerful wizard who has no regular use for worldly treasure, but wants to save some of it for a rainy day. Through arcane rituals, they turn a pile of treasure in to its own best defender - a golem comprised of the treasure itself. Such a golem is usually commanded to bar a room from entry by anyone not speaking a passphrase, attacking as they enter. In its restful state, a treasure golem appears to be a pile of treasure, rising in to the form of a golem two rounds after any who enter the room do not leave. Until it is defeated, a person cannot remove a portion of the pile by grabbing at it, attempting to do so will form the golem immediately. Being comprised of a pile of treasure, the facial features are lacking save two gems that must be duplicates of each other and form the eyes of the completed golem. Once the golem is triggered and animate, it remains for two hours as a golem before reverting back to a pile of treasure if the area is not violated with the presence of another creature.[/i] [/QUOTE]
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