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General Tabletop Discussion
*Dungeons & Dragons
I am thinking of eliminating reactions.
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<blockquote data-quote="RSIxidor" data-source="post: 7810825" data-attributes="member: 6695558"><p>I think if you remove reactions, you should add some other actions that cover some of the same places that reactions live in. I think you want to avoid off-turn attacks but I'd suggest adding an alternative so that a melee focused character be able to do stuff. For instance, if they want to be sticky, maybe an "engaging attack" where the fighter still makes an attack but the enemy attacked can't move away.</p><p></p><p>Removing off-turn attacks also changes expected DPR for some characters and that might need to be considered.</p><p></p><p>As far as the counterspell, just let them do it once per round. Likewise for stuff like lore bard's cutting words, limit to once a round. Where this is a problem is characters that have multiple triggers that work as reactions. Should a wizard that used counterspell also be allowed to cast shield in the same turn? What if that same character also multiclassed into bard and decides to use cutting words on a charisma check made by an enemy who's counterspelling the player's own counterspell?</p><p></p><p>If you really just don't like attacks of opportunity and readied actions, just toss those. The limitation of 1/round reaction across several features is useful. I'd still suggest adding something to replace what you take away, though.</p><p></p><p>If you really want to get rid of reactions, I think you'd have to remove some features, maybe rewrite classes a bit. Seems like more work than it's worth.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7810825, member: 6695558"] I think if you remove reactions, you should add some other actions that cover some of the same places that reactions live in. I think you want to avoid off-turn attacks but I'd suggest adding an alternative so that a melee focused character be able to do stuff. For instance, if they want to be sticky, maybe an "engaging attack" where the fighter still makes an attack but the enemy attacked can't move away. Removing off-turn attacks also changes expected DPR for some characters and that might need to be considered. As far as the counterspell, just let them do it once per round. Likewise for stuff like lore bard's cutting words, limit to once a round. Where this is a problem is characters that have multiple triggers that work as reactions. Should a wizard that used counterspell also be allowed to cast shield in the same turn? What if that same character also multiclassed into bard and decides to use cutting words on a charisma check made by an enemy who's counterspelling the player's own counterspell? If you really just don't like attacks of opportunity and readied actions, just toss those. The limitation of 1/round reaction across several features is useful. I'd still suggest adding something to replace what you take away, though. If you really want to get rid of reactions, I think you'd have to remove some features, maybe rewrite classes a bit. Seems like more work than it's worth. [/QUOTE]
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I am thinking of eliminating reactions.
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