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I am thinking of eliminating reactions.
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<blockquote data-quote="robus" data-source="post: 7811147" data-attributes="member: 6801558"><p>I've certainly experienced the OPs issue a few times, because interacting with the reacting player can sometimes make you think they were the one acting and, because you're trying to keep combat fast and exciting, you mistakenly go to the next player in initiative. The players generally catch this, but I know there's been at least one combat where I missed someone. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite10" alt=":oops:" title="Oops! :oops:" loading="lazy" data-shortname=":oops:" /></p><p></p><p>I imagine a simple solution would be to make the initiative track more public so that the players can see who is going to be next, because as a poster said, they're keen to take their turn. I like using my Pathfinder combat pad, so that's not going to work for me. But it's also not happened enough for me to be worried about changing rules.</p></blockquote><p></p>
[QUOTE="robus, post: 7811147, member: 6801558"] I've certainly experienced the OPs issue a few times, because interacting with the reacting player can sometimes make you think they were the one acting and, because you're trying to keep combat fast and exciting, you mistakenly go to the next player in initiative. The players generally catch this, but I know there's been at least one combat where I missed someone. :oops: I imagine a simple solution would be to make the initiative track more public so that the players can see who is going to be next, because as a poster said, they're keen to take their turn. I like using my Pathfinder combat pad, so that's not going to work for me. But it's also not happened enough for me to be worried about changing rules. [/QUOTE]
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I am thinking of eliminating reactions.
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