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I attack the darkness!
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<blockquote data-quote="Stormonu" data-source="post: 9649633" data-attributes="member: 52734"><p>I must be unusual. I've run several combats/encounters where the target can't be seen. If it makes some sort of attack roll, the attacker has to specify a 5 ft. square in range. If the target isn't in that square, it's an automatic miss. If it is there, the attack is still made with disadvantage. </p><p></p><p>If the target makes an attack while unseen (say in darkness or invisible) that doesn't automatically break being unseen, the target has a general idea where the attack came from, and if the target hasn't moved since making the attack you can counter-attack with disadvantage (you are considered to have enough awareness to know in general where the attacker is).</p><p></p><p>This is, of course, a slight alteration of the RAW rules, with a lot taken from prior editions. It's made for some scary fights against invisible opponents though (namely an very interesting encounter with Skulks that had the party quite flustered until they finally were able to locate and <em>fireball</em> part of the enemy).</p><p></p><p>Funnily enough, I've run two characters with Devil Sight that allowed seeing in magical darkness, but I've never been able to effectively use <em>Darkness</em> offensively without royally screwing allies - it's fairly annoying I haven't been able to effectively use it better. I've ended up only using <em>Darkness</em> and Devil sight on two occasions in those two campaigns.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9649633, member: 52734"] I must be unusual. I've run several combats/encounters where the target can't be seen. If it makes some sort of attack roll, the attacker has to specify a 5 ft. square in range. If the target isn't in that square, it's an automatic miss. If it is there, the attack is still made with disadvantage. If the target makes an attack while unseen (say in darkness or invisible) that doesn't automatically break being unseen, the target has a general idea where the attack came from, and if the target hasn't moved since making the attack you can counter-attack with disadvantage (you are considered to have enough awareness to know in general where the attacker is). This is, of course, a slight alteration of the RAW rules, with a lot taken from prior editions. It's made for some scary fights against invisible opponents though (namely an very interesting encounter with Skulks that had the party quite flustered until they finally were able to locate and [I]fireball[/I] part of the enemy). Funnily enough, I've run two characters with Devil Sight that allowed seeing in magical darkness, but I've never been able to effectively use [I]Darkness[/I] offensively without royally screwing allies - it's fairly annoying I haven't been able to effectively use it better. I've ended up only using [I]Darkness[/I] and Devil sight on two occasions in those two campaigns. [/QUOTE]
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I attack the darkness!
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