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<blockquote data-quote="Henry" data-source="post: 3879733" data-attributes="member: 158"><p>On the other hand, 100 different types of damage spells and no other types of spells would suck mightily, so hopefully battlefield control will be more extensive than just "pushing your enemies around." Things that can blind, deafen, mind control, cut off, disorient, and stun your opponents still need to be there for me, or that will be a really bad flaw on a new edition.</p><p></p><p></p><p>Agreed, and that's the way we've always played it since there were hit points, in fact. John Maclane at the end of Die Hard is a good example of an adventurer down to his last 5 or 10 hit points, and down a couple of CON and DEX points, from a total of a couple hundred hit points. He took a serious beating, but still could have taken down a few more bad guys. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p></p><p></p><p></p><p>I'm still on the fence with that one, because I've seen an off-guard wizard get trounced by a fighter before, and the limits of their spells per day meant they needed to be judicious in their power usage. However, with the new meme of "power all day long," I agree they did need to "nerf" the wizards and clerics to make them more in line with the fighters and rogues.</p></blockquote><p></p>
[QUOTE="Henry, post: 3879733, member: 158"] On the other hand, 100 different types of damage spells and no other types of spells would suck mightily, so hopefully battlefield control will be more extensive than just "pushing your enemies around." Things that can blind, deafen, mind control, cut off, disorient, and stun your opponents still need to be there for me, or that will be a really bad flaw on a new edition. Agreed, and that's the way we've always played it since there were hit points, in fact. John Maclane at the end of Die Hard is a good example of an adventurer down to his last 5 or 10 hit points, and down a couple of CON and DEX points, from a total of a couple hundred hit points. He took a serious beating, but still could have taken down a few more bad guys. :) I'm still on the fence with that one, because I've seen an off-guard wizard get trounced by a fighter before, and the limits of their spells per day meant they needed to be judicious in their power usage. However, with the new meme of "power all day long," I agree they did need to "nerf" the wizards and clerics to make them more in line with the fighters and rogues. [/QUOTE]
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