Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I begin to worry...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 3879984" data-attributes="member: 5143"><p>But this isn't the balance they are going for. It isn't a balance of the classes fighting one another, it is a balance of the characters having equal value in a standard adventure.</p><p></p><p>The better way to put it is that if you were forced to go into a dungeon solo and get to the end of the dungeon and get the artifact at the end and get out, how well would you do?</p><p></p><p>Right now, the wizard probably has a good 5 or 10 tricks up his sleeve to not only kill nearly every monster in the dungeon, but avoid all the traps, get over any terrain or obstacle, but be able to avoid them all if necessary. He can scry and teleport to the end. He can turn invisible and walk past all the enemies. He can fly over pits and fireball entire rooms worth of enemies.</p><p></p><p>The fighter on the other hand will likely die by himself in this situation.</p><p></p><p>So, the balance needs to be brought more inline. Fighters need to be given non-combat powers(which they said they were getting) and the wizard's powers need to be brought in line closer with what the fighter ones do.</p><p></p><p>If the fighter gets the power to jump 30 feet with a running start as a power, then the wizards should get no more than a one round flying power at that level.</p><p></p><p>Unfortunately, wizards completely overblown power level has been justified in the past by simply saying "They wield magic...and magic can do ANYTHING. Fighters don't have magic so they can't do ANYTHING out of the ordinary. So, fighters will always be weaker."</p><p></p><p>But fighter types in novels and movies always find a way to do things that are near magical even when in a non-fantasy world. And wizards and magic types always seem to have extreme limitations on their powers preventing them from being used when they are needed most, thus forcing the hero to find a way.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3879984, member: 5143"] But this isn't the balance they are going for. It isn't a balance of the classes fighting one another, it is a balance of the characters having equal value in a standard adventure. The better way to put it is that if you were forced to go into a dungeon solo and get to the end of the dungeon and get the artifact at the end and get out, how well would you do? Right now, the wizard probably has a good 5 or 10 tricks up his sleeve to not only kill nearly every monster in the dungeon, but avoid all the traps, get over any terrain or obstacle, but be able to avoid them all if necessary. He can scry and teleport to the end. He can turn invisible and walk past all the enemies. He can fly over pits and fireball entire rooms worth of enemies. The fighter on the other hand will likely die by himself in this situation. So, the balance needs to be brought more inline. Fighters need to be given non-combat powers(which they said they were getting) and the wizard's powers need to be brought in line closer with what the fighter ones do. If the fighter gets the power to jump 30 feet with a running start as a power, then the wizards should get no more than a one round flying power at that level. Unfortunately, wizards completely overblown power level has been justified in the past by simply saying "They wield magic...and magic can do ANYTHING. Fighters don't have magic so they can't do ANYTHING out of the ordinary. So, fighters will always be weaker." But fighter types in novels and movies always find a way to do things that are near magical even when in a non-fantasy world. And wizards and magic types always seem to have extreme limitations on their powers preventing them from being used when they are needed most, thus forcing the hero to find a way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I begin to worry...
Top