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<blockquote data-quote="Brown Jenkin" data-source="post: 3880094" data-attributes="member: 2572"><p>The problem is that hit points are being used to describe both vitality and wounds. Your description of the Princess Bride is fine as long as you are talking about hit points being just vitality. The problem is then that you need a wound system to describe physical damage. Where this failing is coming into play is that the Warlord who is martial is doing healing by hitting his opponents. This is fine if hit points are just vitality but they are not. This healing also effects someone who is -9hp unconscious and bleeding out. Now if 4E has a wound/vitality system then I am ok with it, but otherwise it is breaking my suspension of disbelief. Using the hp as vitality without including some form of wound system results in an A-Team type game where no-one ever takes real damage, everyone is just disarmed or unconscious. While it may work for your group, for my group we want to kill the monsters and this means wounding them.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 3880094, member: 2572"] The problem is that hit points are being used to describe both vitality and wounds. Your description of the Princess Bride is fine as long as you are talking about hit points being just vitality. The problem is then that you need a wound system to describe physical damage. Where this failing is coming into play is that the Warlord who is martial is doing healing by hitting his opponents. This is fine if hit points are just vitality but they are not. This healing also effects someone who is -9hp unconscious and bleeding out. Now if 4E has a wound/vitality system then I am ok with it, but otherwise it is breaking my suspension of disbelief. Using the hp as vitality without including some form of wound system results in an A-Team type game where no-one ever takes real damage, everyone is just disarmed or unconscious. While it may work for your group, for my group we want to kill the monsters and this means wounding them. [/QUOTE]
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