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<blockquote data-quote="Brown Jenkin" data-source="post: 3880395" data-attributes="member: 2572"><p>We agree on the first part of your post. As for the second part I enjoy D&D quite a bit right now. I have absolutely no problem with the combined vitality/wound into one thing called hit points as they stand in 3.x right now. The system does a good job of glossing over things in terms of combat (I will grant the whole falling thing is broken but that can be fixed with CON damage). What I am concerned about is in the attempt to get rid of the unfun of healing they are spreading healing to people that logically shouldn't heal without magic unless the mechanic of a single hit point system is redefined in such a way that it requires breaking the hit point system into 2 parts to make sense again.</p><p></p><p></p><p></p><p>We agree here. </p><p></p><p></p><p></p><p>Well that is fine if I want to house rule a system, but then anything can be changed with house rules. I can play 3.x without dice if I want to spend the time house ruling. I want the base system to work and not be something I have to spend time fixing. Right now I am happy playing both D&D with its single hit point mechanic, and HERO System with a vitality/wound system. I have no problem playing in either as long as the mechanics support the system in a logical way. By creating a "bloodied" status it is trying to create a hybrid that doesn't make logical sense to me. If you are going to start defining hitpoints as bloodied or not, why not go all the way and make it a real vitality/wound system.</p><p></p><p></p><p></p><p>Again I play several systems and enjoy them all. I think there is a flaw in the mechanics of 4E if it ends up breaking the logic of the hitpoint system in an effort to get rid of healing being an action and spread to all classes. As for 4E I might be advocating a vitality/wound system as the logical extension of where they seem to be going. I figure if they are going to start redefining the hit point mechanic then they might as well go all the way. Either that or go back and look at the problem of the unfun cleric and find another solution that doesn't break the suspension of disbelief.</p><p></p><p></p><p></p><p>I am not arguing that reducing a opponents hp to 0 equals their defeat. I am arguing that the way they are doing healing is breaking the hit point system. </p><p></p><p></p><p></p><p>Again they defeat is fine. The problem is once more in the healing. The problem lies with the Warlord being able to heal. Either the Warlord has magical healing or it doesn't. If it has magical healing then the hit point system continues to work fine but the system is now giving out magic to people that otherwise shouldn't have magic creating its own sets of problems. If it is not magic healing then it is basically a morale boot increasing the vitality of the player. In a vitality/wound system this would be fine but in a combined hit point system this creates problems. </p><p></p><p></p><p></p><p>As I said above. I play and like both general hit point systems including D&D and I like them as well as playing vitality/wound systems including HERO system and like them as well. What I have seen with 4E is an attempt at a hibyd that I don't think works as well as either.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 3880395, member: 2572"] We agree on the first part of your post. As for the second part I enjoy D&D quite a bit right now. I have absolutely no problem with the combined vitality/wound into one thing called hit points as they stand in 3.x right now. The system does a good job of glossing over things in terms of combat (I will grant the whole falling thing is broken but that can be fixed with CON damage). What I am concerned about is in the attempt to get rid of the unfun of healing they are spreading healing to people that logically shouldn't heal without magic unless the mechanic of a single hit point system is redefined in such a way that it requires breaking the hit point system into 2 parts to make sense again. We agree here. Well that is fine if I want to house rule a system, but then anything can be changed with house rules. I can play 3.x without dice if I want to spend the time house ruling. I want the base system to work and not be something I have to spend time fixing. Right now I am happy playing both D&D with its single hit point mechanic, and HERO System with a vitality/wound system. I have no problem playing in either as long as the mechanics support the system in a logical way. By creating a "bloodied" status it is trying to create a hybrid that doesn't make logical sense to me. If you are going to start defining hitpoints as bloodied or not, why not go all the way and make it a real vitality/wound system. Again I play several systems and enjoy them all. I think there is a flaw in the mechanics of 4E if it ends up breaking the logic of the hitpoint system in an effort to get rid of healing being an action and spread to all classes. As for 4E I might be advocating a vitality/wound system as the logical extension of where they seem to be going. I figure if they are going to start redefining the hit point mechanic then they might as well go all the way. Either that or go back and look at the problem of the unfun cleric and find another solution that doesn't break the suspension of disbelief. I am not arguing that reducing a opponents hp to 0 equals their defeat. I am arguing that the way they are doing healing is breaking the hit point system. Again they defeat is fine. The problem is once more in the healing. The problem lies with the Warlord being able to heal. Either the Warlord has magical healing or it doesn't. If it has magical healing then the hit point system continues to work fine but the system is now giving out magic to people that otherwise shouldn't have magic creating its own sets of problems. If it is not magic healing then it is basically a morale boot increasing the vitality of the player. In a vitality/wound system this would be fine but in a combined hit point system this creates problems. As I said above. I play and like both general hit point systems including D&D and I like them as well as playing vitality/wound systems including HERO system and like them as well. What I have seen with 4E is an attempt at a hibyd that I don't think works as well as either. [/QUOTE]
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