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<blockquote data-quote="Dave Turner" data-source="post: 3880480" data-attributes="member: 12329"><p>Thanks for clarifying your position, Brown. I think I understand where you're coming from now. I'll try to paraphrase your position.</p><p></p><p>There are likely to be at least two flavors of healing in 4E: warlord and clerical. The flavor of clerical healing has traditionally been a magic spell which literally knits wounds shut. That overtly magical healing isn't described as a surge of heroic inspiration that raises flagging spirits. The latter description is what we're expecting the warlord flavor to be like.</p><p></p><p>Those are two very different styles of healing. One is clearly magical (wounds instantly closing) and obvious. The other is much more subtle and clearly non-magical. Your concern is that these two different flavors of healing will be mechanically identical. If a character is at 1 hp, we could assume, under my previous posts, that the character is described as bruised and bleeding. In this case, 3E has conditioned us to like the clerical flavor of healing: wounds knit closed. In 4E, though, we might get a warlord using "inspiration" to heal the same 1 hp character. In terms of flavor, that would be a character whose wounds remain but musters hidden reserves of willpower and fights on. Are you concerned that these two conflicting forms of healing address the same mechanical conditions but have different types of flavor?</p><p></p><p>Have I got you wrong? What precisely are the logical flaws you're seeing? I've found that logic is often used too casually to describe something that's muddled, but not necessarily illogical. Many concepts resist logical scrutiny and the mechanics of hit point pools may be one of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dave Turner, post: 3880480, member: 12329"] Thanks for clarifying your position, Brown. I think I understand where you're coming from now. I'll try to paraphrase your position. There are likely to be at least two flavors of healing in 4E: warlord and clerical. The flavor of clerical healing has traditionally been a magic spell which literally knits wounds shut. That overtly magical healing isn't described as a surge of heroic inspiration that raises flagging spirits. The latter description is what we're expecting the warlord flavor to be like. Those are two very different styles of healing. One is clearly magical (wounds instantly closing) and obvious. The other is much more subtle and clearly non-magical. Your concern is that these two different flavors of healing will be mechanically identical. If a character is at 1 hp, we could assume, under my previous posts, that the character is described as bruised and bleeding. In this case, 3E has conditioned us to like the clerical flavor of healing: wounds knit closed. In 4E, though, we might get a warlord using "inspiration" to heal the same 1 hp character. In terms of flavor, that would be a character whose wounds remain but musters hidden reserves of willpower and fights on. Are you concerned that these two conflicting forms of healing address the same mechanical conditions but have different types of flavor? Have I got you wrong? What precisely are the logical flaws you're seeing? I've found that logic is often used too casually to describe something that's muddled, but not necessarily illogical. Many concepts resist logical scrutiny and the mechanics of hit point pools may be one of them. :) [/QUOTE]
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