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I begin to worry...
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3881469" data-attributes="member: 39593"><p>Maybe we should all step back a little and try again? I kind of think we're talking straight past each other.</p><p></p><p> </p><p>I think what he was trying to point out was that HE considers YOUR narrative to be unfun and nonsensical and prefers HIS version. Now me? I'm generally on his side, the mechanics are telling me something different is happening than your narrative and I always try to move from mechanic to narrative rather than the other way around.</p><p></p><p></p><p>Now for myself I find THIS to be using a narrative to drive the mechanics. Going by the PHB we know that a cleric prays for the spells he will be using during the next day during his daily meditation/prayer. So the spells are prepared before casting rather than spontaneous and are gained by prayer. The most direct and sensible interpretation of this is that the cleric knows precisely what spells he got from his divine backer as he ASKED for them specifically beforehand. This is not metagaming this is working to reach a narrative through the mechanics. Whereas you are apply a narrative in spite of mechanics that do not match.</p><p></p><p></p><p>He was using hyperbole yes, but he also has a point which you are patently overlooking. Fighter starts out at 200hp then is taken down to 10hp. Now let's assume that your narrative style would figuratively describe all that damage as just "scrapes and bruises." Heal is cast that still leaves the fighter down by 40hp. Thus his only sign of injury CAN'T yet go away because he's still not fully healed(in fact he still has enough HP damage to drop several 1st level characters) and there's no other damage to describe going away. You can fudge this and describe some of the cuts and bruises healing which is where his hyperbole comes in. But it still doesn't mesh with the mechanics that dropping one of the most powerful healing effects of the game won't eliminate simple cuts and bruises. He's trying to point out that applying enough magical healing to bring 20 first level character from the brink of death to fully healed when applied to a single target would heal enough damage to cripple 20 such characters but not heal what your narrative describes as superficial damage.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3881469, member: 39593"] Maybe we should all step back a little and try again? I kind of think we're talking straight past each other. I think what he was trying to point out was that HE considers YOUR narrative to be unfun and nonsensical and prefers HIS version. Now me? I'm generally on his side, the mechanics are telling me something different is happening than your narrative and I always try to move from mechanic to narrative rather than the other way around. Now for myself I find THIS to be using a narrative to drive the mechanics. Going by the PHB we know that a cleric prays for the spells he will be using during the next day during his daily meditation/prayer. So the spells are prepared before casting rather than spontaneous and are gained by prayer. The most direct and sensible interpretation of this is that the cleric knows precisely what spells he got from his divine backer as he ASKED for them specifically beforehand. This is not metagaming this is working to reach a narrative through the mechanics. Whereas you are apply a narrative in spite of mechanics that do not match. He was using hyperbole yes, but he also has a point which you are patently overlooking. Fighter starts out at 200hp then is taken down to 10hp. Now let's assume that your narrative style would figuratively describe all that damage as just "scrapes and bruises." Heal is cast that still leaves the fighter down by 40hp. Thus his only sign of injury CAN'T yet go away because he's still not fully healed(in fact he still has enough HP damage to drop several 1st level characters) and there's no other damage to describe going away. You can fudge this and describe some of the cuts and bruises healing which is where his hyperbole comes in. But it still doesn't mesh with the mechanics that dropping one of the most powerful healing effects of the game won't eliminate simple cuts and bruises. He's trying to point out that applying enough magical healing to bring 20 first level character from the brink of death to fully healed when applied to a single target would heal enough damage to cripple 20 such characters but not heal what your narrative describes as superficial damage. [/QUOTE]
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