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Community
General Tabletop Discussion
*Dungeons & Dragons
I believe a slow and light product release can cause more harm in the long run.
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<blockquote data-quote="Umbran" data-source="post: 6602286" data-attributes="member: 177"><p>Loss of momentum? What's moving? </p><p></p><p>The only thing that ultimately matters is *play*. Do our games keep running? Are our players entertained enough to keep coming back for more? That's the only momentum that matters.</p><p></p><p>So, I ask you (and I know I'm about to twig pride here, and for that, I apologize) - are your players going to stop coming to your table if WotC doesn't publish frequently? Your game *itself* is not engaging enough that you need WotC products to keep them coming back for more? If we are at the tables, then we'll be there to buy the next thing they do publish. If we have a habit of playing, they don't need to artificially create a habit of buying.</p><p></p><p>I kind of feel like Yoda here, but if we are concentrated on the publishing rate, rather than the content of our own games... "All his life has he looked away... to the future, to the horizon. Never his mind on where he was. Hmm? What he was doing. Hmph." Where you are, and what you are doing is running/playing a game with people. That's the focus. What do you need to do that? Everything else is content you don't really need, and therefore that WotC does not need to publish.</p><p></p><p>I will agree that WotC needs to be sure that we should have enough adventure content to keep us busy, and they haven't done a great job of that yet with 5e. They probably need to enter into some agreements to create adventures for them.</p><p></p><p>Beyond that... gravy. Icing. Not the main attraction of the meal. We'll be okay, so long as we have interesting *play*.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6602286, member: 177"] Loss of momentum? What's moving? The only thing that ultimately matters is *play*. Do our games keep running? Are our players entertained enough to keep coming back for more? That's the only momentum that matters. So, I ask you (and I know I'm about to twig pride here, and for that, I apologize) - are your players going to stop coming to your table if WotC doesn't publish frequently? Your game *itself* is not engaging enough that you need WotC products to keep them coming back for more? If we are at the tables, then we'll be there to buy the next thing they do publish. If we have a habit of playing, they don't need to artificially create a habit of buying. I kind of feel like Yoda here, but if we are concentrated on the publishing rate, rather than the content of our own games... "All his life has he looked away... to the future, to the horizon. Never his mind on where he was. Hmm? What he was doing. Hmph." Where you are, and what you are doing is running/playing a game with people. That's the focus. What do you need to do that? Everything else is content you don't really need, and therefore that WotC does not need to publish. I will agree that WotC needs to be sure that we should have enough adventure content to keep us busy, and they haven't done a great job of that yet with 5e. They probably need to enter into some agreements to create adventures for them. Beyond that... gravy. Icing. Not the main attraction of the meal. We'll be okay, so long as we have interesting *play*. [/QUOTE]
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Community
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I believe a slow and light product release can cause more harm in the long run.
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