Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I Believe I Can Fly With Average Maneuverability
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GnomeWorks" data-source="post: 3877192" data-attributes="member: 162"><p>I do, and they're really not that bad.</p><p></p><p>In the game I'm currently running, I have two characters in mechs capable of flight. It comes up in every combat, and after awhile, you learn the table. It's really not that complex, and it provides granularity that I find appealing. For the most part, the players have a vague idea of what their mechs are capable of, and they only look things up on the table when they want to try something awkward (just like we look up bullrush, trip, and grappling).</p><p></p><p>It would be nice if other aspects of aerial combat (for instance, you can AoO squares around you - what about the ones above you? Below you?) were cleaned up and actually written somewhere, rather than needing to be ad-hoc'd into existence, but it's not that much of a mental drain to do so. Not only that, but we have rules for movement along two axis, but none for three - again, I ad-hoc'd something that works, but it would be nice to have some written rules to rely on. The system is only lacking due to its unfinished nature, and that it's not integrate well into the rules - and those gaps are easily filled by extrapolation or ad-hoc judgments. It's not a perfect system, but it works.</p><p></p><p>Aerial combat only really becomes a pain when distances need to be figured out on the fly. I just wing it, but it's still frustrating.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 3877192, member: 162"] I do, and they're really not that bad. In the game I'm currently running, I have two characters in mechs capable of flight. It comes up in every combat, and after awhile, you learn the table. It's really not that complex, and it provides granularity that I find appealing. For the most part, the players have a vague idea of what their mechs are capable of, and they only look things up on the table when they want to try something awkward (just like we look up bullrush, trip, and grappling). It would be nice if other aspects of aerial combat (for instance, you can AoO squares around you - what about the ones above you? Below you?) were cleaned up and actually written somewhere, rather than needing to be ad-hoc'd into existence, but it's not that much of a mental drain to do so. Not only that, but we have rules for movement along two axis, but none for three - again, I ad-hoc'd something that works, but it would be nice to have some written rules to rely on. The system is only lacking due to its unfinished nature, and that it's not integrate well into the rules - and those gaps are easily filled by extrapolation or ad-hoc judgments. It's not a perfect system, but it works. Aerial combat only really becomes a pain when distances need to be figured out on the fly. I just wing it, but it's still frustrating. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I Believe I Can Fly With Average Maneuverability
Top