Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I believe the Greyhawk Campaign setting was a missed opportunity for Wizards of the Coast.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 6491582" data-attributes="member: 6779310"><p>The key points that apply to 5: </p><p>Rulings, not rules</p><p>simple mechanics, more description.</p><p>Go ahead and try, the worst that happens is it fails.</p><p></p><p>The Player Skill not Character skill doesn't apply nearly so well, but it's also delusionally ignoring that character skill has been around since 1975, and formal skill systems since 1976 (albeit for thieves only, in Supplement 1, Greyhawk), and is just as old school a way to deal with things... In practice, it was "few specialized skills, just attribute tests"...</p><p></p><p>5E does make a nod that way, tho', by making all skills just attribute tests, possibly adding proficiency. Which, by the way, is actually closer to how the advice in the early issues of the Dragon suggests dealing with things.</p><p></p><p>The Old School approach to actions:</p><p>A - is it something Anyone can do? If yes, say yes</p><p>B - is it beyond the character's possibility? If no, say no</p><p>C - assign a check against an attribute, and roll them dice.</p><p></p><p>You'll see that process (but not that particular wording) in a lot of the second generation of games. Games like Palladium, Starships & Spacemen, Tunnels and Trolls, RuneQuest...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6491582, member: 6779310"] The key points that apply to 5: Rulings, not rules simple mechanics, more description. Go ahead and try, the worst that happens is it fails. The Player Skill not Character skill doesn't apply nearly so well, but it's also delusionally ignoring that character skill has been around since 1975, and formal skill systems since 1976 (albeit for thieves only, in Supplement 1, Greyhawk), and is just as old school a way to deal with things... In practice, it was "few specialized skills, just attribute tests"... 5E does make a nod that way, tho', by making all skills just attribute tests, possibly adding proficiency. Which, by the way, is actually closer to how the advice in the early issues of the Dragon suggests dealing with things. The Old School approach to actions: A - is it something Anyone can do? If yes, say yes B - is it beyond the character's possibility? If no, say no C - assign a check against an attribute, and roll them dice. You'll see that process (but not that particular wording) in a lot of the second generation of games. Games like Palladium, Starships & Spacemen, Tunnels and Trolls, RuneQuest... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I believe the Greyhawk Campaign setting was a missed opportunity for Wizards of the Coast.
Top