I'm A Banana
Potassium-Rich
I am in a 4th ed campaign where there are very big differences around the table with regards to a willingness of players to push the system and create powerful PCs. Some have very powerful PCs (in and out of combat) and some less so. They key thing is the system has allowed these players to coexist even if we grumble about the effectiveness of a player on occasion.
It's one of 4e's big conceptual success, I think: a resilience to players of differing levels of expertise/system mastery/whatnot. That is a big win for people doing what they want to do with the game, and it's something I can see 5e expanding on (such as by applying that resilience broadly to all the adventure, rather than just the combat encounter).
Umbran said:Ah, but you see, the whole system fails to collapse if the players go, "Hm, if I build my character and seek out magic items and all to really maximize my most important ability scores, things get kinda silly. Maybe I won't do that." That's what I mean by, "stepping around the holes in the game".
Sure, but then if you want to play "the strongest character," you have to go around getting Strength bonuses. You can go around the hole, but the hole's still there.
Umbran said:Ah. You see, I've never seen a game "grow" in anything like that sense. A game is what it is. It is a set of rules, pretty much static. It is not, as you put it, "living".
Depends upon your perspective, I guess. Every tabletop RPG I play is an example of the robustness of the game of make-believe, how it can bend and flex and change to accommodate different playstyles at different points in time with different groups. I'd prefer my D&D to be nearly as flexible as that, to be an aid to take my imagination in a particular direction.