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<blockquote data-quote="Cmcccombs01" data-source="post: 9879917" data-attributes="member: 7056579"><p><strong>Update: v6.6 The Scale & Community Patch is Live!</strong> <img class="smilie smilie--emoji" alt="🚀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f680.png" title="Rocket :rocket:" data-shortname=":rocket:" loading="lazy" width="64" height="64" /></p><p></p><p>First off, I just want to say a massive thank you. Thanks to this community, DM Co-Pilot just crossed <strong>450+ active users</strong> and hit the #2 spot globally for the month on Viberank!</p><p></p><p>Because the traffic has been so heavy, I’ve been heads-down upgrading the server architecture to handle the load. I just pushed <strong>v6.6</strong> live, which includes some of your most requested features:</p><p></p><ul> <li data-xf-list-type="ul"><strong><img class="smilie smilie--emoji" alt="📦" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4e6.png" title="Package :package:" data-shortname=":package:" loading="lazy" width="64" height="64" /> Bulk VTT Export:</strong> You don't have to export monsters one by one anymore. You can now use the Encounter Architect to generate a boss, their minions, and traps, and blast them all to Foundry/Roll20 in a single JSON payload.</li> <li data-xf-list-type="ul"><strong><img class="smilie smilie--emoji" alt="🤝" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f91d.png" title="Handshake :handshake:" data-shortname=":handshake:" loading="lazy" width="64" height="64" /> The Live Matchmaker:</strong> I built a live, globally synced database directly into the app so you can find players or DMs based on your timezone and playstyle.</li> <li data-xf-list-type="ul"><strong><img class="smilie smilie--emoji" alt="🛡️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f6e1.png" title="Shield :shield:" data-shortname=":shield:" loading="lazy" width="64" height="64" /> The Community Vault:</strong> I've added an automated safety pipeline that scrubs out personal info (emails/phone numbers) so you can safely share your best monsters and encounters with the rest of the community!</li> </ul><p>The app is completely stable and ready for your weekend games. Keep the feedback coming—what should I build for v6.7? <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Cmcccombs01, post: 9879917, member: 7056579"] [B]Update: v6.6 The Scale & Community Patch is Live![/B] 🚀 First off, I just want to say a massive thank you. Thanks to this community, DM Co-Pilot just crossed [B]450+ active users[/B] and hit the #2 spot globally for the month on Viberank! Because the traffic has been so heavy, I’ve been heads-down upgrading the server architecture to handle the load. I just pushed [B]v6.6[/B] live, which includes some of your most requested features: [LIST] [*][B]📦 Bulk VTT Export:[/B] You don't have to export monsters one by one anymore. You can now use the Encounter Architect to generate a boss, their minions, and traps, and blast them all to Foundry/Roll20 in a single JSON payload. [*][B]🤝 The Live Matchmaker:[/B] I built a live, globally synced database directly into the app so you can find players or DMs based on your timezone and playstyle. [*][B]🛡️ The Community Vault:[/B] I've added an automated safety pipeline that scrubs out personal info (emails/phone numbers) so you can safely share your best monsters and encounters with the rest of the community! [/LIST] The app is completely stable and ready for your weekend games. Keep the feedback coming—what should I build for v6.7? 🎲 [/QUOTE]
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I built a free web tool to automate 5e prep (Visual Encounter Graph, Cursed Items, Shops). Looking for veteran feedback!
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