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General Tabletop Discussion
*Dungeons & Dragons
I Calculated CRs for the Tasha Summon Stat Blocks
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<blockquote data-quote="squibbles" data-source="post: 8138497" data-attributes="member: 6937590"><p>But the flavor is bland, isn't it? Consider the summon undead and animate dead spells. They're the same level, they both create <em>relatively </em>long lasting undead minions. Animate dead has flavor in spades--to the point that people argue about whether using it makes you evil--but clunky and niche mechanics. Summon undead has some flavor but roughly the same mechanics as 8 other spells.</p><p></p><p>I guess it the halfway-ness of these spells that bothers me.</p><p></p><p>Make a mechanically cool spell with a lot of use. Cool, I like it.</p><p></p><p>Make a thematically cool spell, with at least some mechanical utility. Cool, I like it.</p><p></p><p>Make one mechanically cool spell and reskin it 9 times with slightly different quirks. Meh, I'm not impressed. It's not hard for me to take a mechanically cool spell and reskin it myself.</p><p></p><p></p><p>You're absolutely right, that alternative isn't better.</p><p></p><p>If I condensed the list down to one summon spell per level, I'd pick a flavor for each level and then give that level's summon spell a distinctive mechanical flair to support its flavor, i.e.: </p><p style="margin-left: 20px">2nd gets generic animals</p> <p style="margin-left: 20px">3rd gets a choice of fey that charm & shadowspawn that fear</p> <p style="margin-left: 20px">4th gets big elementals that smash and each has a novel mobility feature</p> <p style="margin-left: 20px">5th gets glass cannon aberrations with multiple sweet spell-like abilities</p> <p style="margin-left: 20px">6th gets tanky fiends with resistances, immunities, and aoe effects</p><p>They could all have comparable CR when cast at the same level, but scale differently.</p><p></p><p></p><p>That is an excellent Idea, especially for polymorph.</p><p></p><p></p><p>Ya, 100% typo.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8138497, member: 6937590"] But the flavor is bland, isn't it? Consider the summon undead and animate dead spells. They're the same level, they both create [I]relatively [/I]long lasting undead minions. Animate dead has flavor in spades--to the point that people argue about whether using it makes you evil--but clunky and niche mechanics. Summon undead has some flavor but roughly the same mechanics as 8 other spells. I guess it the halfway-ness of these spells that bothers me. Make a mechanically cool spell with a lot of use. Cool, I like it. Make a thematically cool spell, with at least some mechanical utility. Cool, I like it. Make one mechanically cool spell and reskin it 9 times with slightly different quirks. Meh, I'm not impressed. It's not hard for me to take a mechanically cool spell and reskin it myself. You're absolutely right, that alternative isn't better. If I condensed the list down to one summon spell per level, I'd pick a flavor for each level and then give that level's summon spell a distinctive mechanical flair to support its flavor, i.e.: [INDENT]2nd gets generic animals[/INDENT] [INDENT]3rd gets a choice of fey that charm & shadowspawn that fear[/INDENT] [INDENT]4th gets big elementals that smash and each has a novel mobility feature[/INDENT] [INDENT]5th gets glass cannon aberrations with multiple sweet spell-like abilities[/INDENT] [INDENT]6th gets tanky fiends with resistances, immunities, and aoe effects[/INDENT] They could all have comparable CR when cast at the same level, but scale differently. That is an excellent Idea, especially for polymorph. Ya, 100% typo. [/QUOTE]
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I Calculated CRs for the Tasha Summon Stat Blocks
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