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General Tabletop Discussion
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I can’t seem to DM written adventures.
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<blockquote data-quote="aco175" data-source="post: 8978725" data-attributes="member: 27385"><p>I do not think it is uncommon. I have run a couple of the campaigns Wizards has put out like Princes of the Apocalypse (PotA) and found some of the same thing. There were parts that I did not like the writing or not quite understanding the intent in other locations. Some parts I would make up more NPCs or monster types to enhance the encounters. I would also modify the items and locations to fit my campaign more and more as the levels added up. </p><p></p><p>I'm also guessing that some/most of the adventures I put on DMsGuild might be the same way when someone else buys the product. I know what I meant when writing and understand the trap or the item, but a new person might not. I feel adventures should have some modification needed to fit each specific campaign and DM, but leave enough to be able to run it without wholescale changes. I think the reason people get the pre-published stuff is to save time and making me spend the same amount of time changing it becomes not worth it anymore. </p><p></p><p>There may also be a problem with the scale of the adventures. I buy a 1 night adventure as a side quest and feel that it can be run for the most part as is. If I buy a 300 page campaign, I find the longer it goes, the more changes it needs. That can be tiresome. I vote for smaller modules of 1-2 levels but the money is in the bigger books.</p></blockquote><p></p>
[QUOTE="aco175, post: 8978725, member: 27385"] I do not think it is uncommon. I have run a couple of the campaigns Wizards has put out like Princes of the Apocalypse (PotA) and found some of the same thing. There were parts that I did not like the writing or not quite understanding the intent in other locations. Some parts I would make up more NPCs or monster types to enhance the encounters. I would also modify the items and locations to fit my campaign more and more as the levels added up. I'm also guessing that some/most of the adventures I put on DMsGuild might be the same way when someone else buys the product. I know what I meant when writing and understand the trap or the item, but a new person might not. I feel adventures should have some modification needed to fit each specific campaign and DM, but leave enough to be able to run it without wholescale changes. I think the reason people get the pre-published stuff is to save time and making me spend the same amount of time changing it becomes not worth it anymore. There may also be a problem with the scale of the adventures. I buy a 1 night adventure as a side quest and feel that it can be run for the most part as is. If I buy a 300 page campaign, I find the longer it goes, the more changes it needs. That can be tiresome. I vote for smaller modules of 1-2 levels but the money is in the bigger books. [/QUOTE]
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I can’t seem to DM written adventures.
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