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I can’t seem to DM written adventures.
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<blockquote data-quote="HaroldTheHobbit" data-source="post: 8979392" data-attributes="member: 7031679"><p>I have come to understand that what I enjoy GMing and making is very character driven stuff with a focus on intrigue, conspiracies and heavy roleplaying. Plots and campaign frames are there, but in a more poststructuralistic sense, dynamic and ever changing, leaning on the characters actions and shenanigans.</p><p></p><p>So I'm not the prime target for prewritten adventures and campaigns. But WotC stuff is simply bad, with gigantic holes for the GM to fill, and what's usable is meager. Paizo APs, especially for PF2e, are imho very good and playable, even if they take an unproportional amount of prep time (at least for me) to internalize so I can run them smoothly. </p><p></p><p>But the most glaring problem with pre-written adventures and campaigns for me is that they are boring to run - they rob me of the ad hoc improvisation and fast creativity that are the most fun part of GMing to me. So I'm not incapable to run pre-written stuff, it's more that it's boring and I lose motivation.</p><p></p><p>If I had absolutely zero prep time, I would probably run Paizo APs just to keep gaming. But it would be dull.</p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 8979392, member: 7031679"] I have come to understand that what I enjoy GMing and making is very character driven stuff with a focus on intrigue, conspiracies and heavy roleplaying. Plots and campaign frames are there, but in a more poststructuralistic sense, dynamic and ever changing, leaning on the characters actions and shenanigans. So I'm not the prime target for prewritten adventures and campaigns. But WotC stuff is simply bad, with gigantic holes for the GM to fill, and what's usable is meager. Paizo APs, especially for PF2e, are imho very good and playable, even if they take an unproportional amount of prep time (at least for me) to internalize so I can run them smoothly. But the most glaring problem with pre-written adventures and campaigns for me is that they are boring to run - they rob me of the ad hoc improvisation and fast creativity that are the most fun part of GMing to me. So I'm not incapable to run pre-written stuff, it's more that it's boring and I lose motivation. If I had absolutely zero prep time, I would probably run Paizo APs just to keep gaming. But it would be dull. [/QUOTE]
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I can’t seem to DM written adventures.
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