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General Tabletop Discussion
*Dungeons & Dragons
I can’t seem to DM written adventures.
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<blockquote data-quote="Clint_L" data-source="post: 8980758" data-attributes="member: 7035894"><p>I like writing my own stuff, and letting the campaign be driven to a significant degree by player ideas and choices. So if the pre-written adventure is too long and storyline driven, that's not very useful to me, though I do enjoy reading them and seeing what parts I can pilfer. On the other hand, I enjoy inserting the occasional short adventure or pre-written location, such as White Plume Mountain, because the storyline is minimal and easily adapted to my campaign, and then I get total a break and play with someone else's toys for a session or two.</p><p></p><p>For starting DM's, I think "Lost Mine of Phandelver" is a great example of a pre-written adventure because it is such a sandbox that it lets the players more or less do what they want, though there is a loose plot going on with enough guidance to help the DM keep sessions running smoothly. I consider it the best low level adventure ever written and I would love to see WotC do more like it (I don't think the latest starter adventure is nearly as good).</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8980758, member: 7035894"] I like writing my own stuff, and letting the campaign be driven to a significant degree by player ideas and choices. So if the pre-written adventure is too long and storyline driven, that's not very useful to me, though I do enjoy reading them and seeing what parts I can pilfer. On the other hand, I enjoy inserting the occasional short adventure or pre-written location, such as White Plume Mountain, because the storyline is minimal and easily adapted to my campaign, and then I get total a break and play with someone else's toys for a session or two. For starting DM's, I think "Lost Mine of Phandelver" is a great example of a pre-written adventure because it is such a sandbox that it lets the players more or less do what they want, though there is a loose plot going on with enough guidance to help the DM keep sessions running smoothly. I consider it the best low level adventure ever written and I would love to see WotC do more like it (I don't think the latest starter adventure is nearly as good). [/QUOTE]
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I can’t seem to DM written adventures.
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