I can't believe this worked...

Doug McCrae said:
We threw pepper in a beholder's eyes.

That blindness spell also works well on beholders. Particularly if you're in the anti-magic cone, ready action to cast blindness on the condition that it closes the central eye. A blind beholder is pretty much crap.
 

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TracerBullet42 said:
Yeah, but I didn't think it was worth posting our house-rules into this thread.

A 1 is an auto-failure in our games, too.

Brings a little extra drama to our games and we like it...
So what happens if both combatants roll a 20 then? A 1? It seems silly to make opposed rolls have auto successes or failures (it hurts the better of the two fairly badly, even without that edge case), but if it works for you, awesome!

I figured that since you specifically mentioned it and didn't say it was a houserule, it might be a rules mistake, so I let you know just in case (the PCs are favoured in most cases except for Grapple by not having this rule)
 

Rystil Arden said:
So what happens if both combatants roll a 20 then? A 1? It seems silly to make opposed rolls have auto successes or failures (it hurts the better of the two fairly badly, even without that edge case), but if it works for you, awesome!

I figured that since you specifically mentioned it and didn't say it was a houserule, it might be a rules mistake, so I let you know just in case (the PCs are favoured in most cases except for Grapple by not having this rule)
If you must know, if both roll a twenty then it will go to whoever has the higher modifier, likewise with rolling ones.

We just love critical successes and spectacular failures. We probably don't play as "adversarily" as most groups. It's all good fun.
 

Wizard casts Passwall on the ground, and then he casts Disintegrate at the bottom of the pit. The rogue then manages to lead the Iron Golem into the pit and the wizard dismisses Passwall. It saved our bacon, because the party was split in two with the fighters in the other group.
 

I grant herself a pardon

I just thought of this:

A member of our party had just become a baroness, Lady Lillian (paladin). She had also made enemies of the dominate church. When the Church Inquisitors came to collect her she asked:


"Is the baroness being taken from her own land or is the champion of the church being out on trial?"

THEM: "The Champion of Church may be losing her title ..."

"Well then, the Baroness Lillian grants amnesty to the Champion of Church Lillian. This being a state affair you best have everything in order before the CHURCH defies the STATE."

... it was very well played.
 

Playing in an AD&D one-shot that the DM had run in a tournament, I ran a 16th level Magic-user. We had reached the fight with the BBEG, a fire demon, and all his minions. We have managed to drop all the minions, but the fighter and thief are dead, the cleric only has a few first and second level spells left, and I only have a couple of illusion spells remaining.

My wizard creates the illusion of a huge wall of water coming from the entrance and flooding the room. Just as the front of the wave hits the fire demon, the cleric casts Create Water over its head dropping a large amount of water onto it. The DM rules that the addition of real water to the mix is enough to convince the demon that the wave is real and it gates away.
 

A pair of low/mid level characters in an adventure I ran came across a big, bad beholder. It was the type of fight that was supposed to get them to run away and fight another day. Run they did, but not quickly enough. The beholder knocked one of the characters out with a sleep ray and cornered the other one. That character then had to somehow talk her way out of the situation.

As it so happens, the party had acquired the deck of many things recently. Through some excellent role-playing, she managed to convince the beholder to draw from the deck (through telekinese, as beholders have no arms). The beholder chose to draw only one card, and the players were keeping their fingers crossed that it wouldn't end up giving him three wishes or something like that.

Turns out, the beholder drew the Abyss. He got three words out before his soul was ripped from his body and he dropped.

After the adventure, the party then buried the deck of many things so they would never be tempted to draw from it.
 

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