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I can't do without the 9 alignments
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<blockquote data-quote="Carpe DM" data-source="post: 4649658" data-attributes="member: 677"><p>Good D&D mechanics are suggestive and cinematic. Simulating alignment is hard because real morality is complicated. Just as simulating a sword fight is the last thing the D&D rules want to do, so simulating morality is not a good storytelling experience for the adventure genre. There are, of course, other genres. (As an aside, a famous comment about real-world sword-fights is that one combatant dies fast, the other slowly.)</p><p></p><p>So while alignment is not meant to simulate ethics or morality, it does do a decent job of stimulating morals vs. ethics debates, which is the stuff of cinema. The tension between getting the bad guy and doing it by the book. All the dorm-room agonizing about torture that goes on in the 24 series. </p><p></p><p>In short, the 9-align system is useful for helping the DM frame ethics vs. morals debates, system vs. individuallity conflicts, in a way that fit neatly into our literary/oral pastime. Just as a series of 10X10 rooms is really a plot device, so is a matrix of 3x3 alignments.</p><p></p><p>Based on this analysis, I dislike the 4E alignment system precisely because it eliminates most of the serious moral / ethical tension that alignment, as a storytelling tool, evoked. Lawful Evil and Chaotic Good were the most important alignments for DMs and players, respectively, for a reason: they enshrine tension between ethics and morals, between freedom to act and acting correctly.</p><p></p><p>Any alignment system is a trope. The 4E alignment system is a failed trope.</p><p></p><p>warmest regards,</p><p></p><p>Carpe</p></blockquote><p></p>
[QUOTE="Carpe DM, post: 4649658, member: 677"] Good D&D mechanics are suggestive and cinematic. Simulating alignment is hard because real morality is complicated. Just as simulating a sword fight is the last thing the D&D rules want to do, so simulating morality is not a good storytelling experience for the adventure genre. There are, of course, other genres. (As an aside, a famous comment about real-world sword-fights is that one combatant dies fast, the other slowly.) So while alignment is not meant to simulate ethics or morality, it does do a decent job of stimulating morals vs. ethics debates, which is the stuff of cinema. The tension between getting the bad guy and doing it by the book. All the dorm-room agonizing about torture that goes on in the 24 series. In short, the 9-align system is useful for helping the DM frame ethics vs. morals debates, system vs. individuallity conflicts, in a way that fit neatly into our literary/oral pastime. Just as a series of 10X10 rooms is really a plot device, so is a matrix of 3x3 alignments. Based on this analysis, I dislike the 4E alignment system precisely because it eliminates most of the serious moral / ethical tension that alignment, as a storytelling tool, evoked. Lawful Evil and Chaotic Good were the most important alignments for DMs and players, respectively, for a reason: they enshrine tension between ethics and morals, between freedom to act and acting correctly. Any alignment system is a trope. The 4E alignment system is a failed trope. warmest regards, Carpe [/QUOTE]
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I can't do without the 9 alignments
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