Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8630629" data-attributes="member: 6790260"><p>[USER=16266]@ph0rk[/USER]</p><p></p><p>I think, perhaps, that the problem may lie in the way you view the relationship between the wizard and their power? That is, it seems to me that you start off with the perspective, "A Wizard desires power, and thus pursues Wizardly ways because those are an <em>excellent investment</em>."</p><p></p><p>Would you describe any of your Wizards as the kind of people who investigate puzzles or enigmas <em>solely</em> because they are unsolved, without any consideration for the power or influence they might gain from solving them? If not, then perhaps that's an anodyne to this seemingly-inevitable march toward selfish lowercase-e evil. Pursuit of knowledge and magic, not because these things grant <em>power</em>, but because it's literally just a surge of <em>sheer joy</em> to have an epiphany or craft a new spell.</p><p></p><p>Part of why I say this is, you've noted that other spellcasters don't experience this process, making particular note of Sorcerers. A Sorcerer never <em>sought out</em> their powers in the first place (or, at least, the "expected" way of becoming one is a family-tree surprise), these powers just <em>happened</em> to them. As a result, while they might choose to explore those powers, their behavior is not in principle <em>motivated</em> by those powers. Compound this with the examples you already gave (they're social butterflies, thus inclining you to think socially; they're spell-limited, turning you away from pursuit of elaborate efforts and spellbook-filling), particularly given your statement that Bards could go in a similar direction due to their ability to pick up spells from other lists, and I think there's a pretty good case to be made for this. You see Wizards as, more or less, dragons of knowledge, already isolated from society due to their nerdy pursuits and ever-more-isolated due to their need to (literally) <em>know it all</em>.</p><p></p><p>I think it might be an interesting challenge for you to play a much more happy-go-lucky, "eternally wowed by the mysteries of the universe" type Wizard, the type that only researches a new spell because it tickles her fancy, or who dives deep into investigating the potential uses of seemingly-useless combinations. This contrasts very heavily from your extremely practically-rooted mindset you've described, where the thing that doesn't change is "I must acquire knowledge so I can acquire power, therefore I must acquire <em>as much knowledge as possible</em> so I can acquire as much <em>power</em> as possible."</p><p></p><p>If power never becomes a motive because "eh, power, who needs it? I just like looking for answers to weird questions," you might find yourself following a different track.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8630629, member: 6790260"] [USER=16266]@ph0rk[/USER] I think, perhaps, that the problem may lie in the way you view the relationship between the wizard and their power? That is, it seems to me that you start off with the perspective, "A Wizard desires power, and thus pursues Wizardly ways because those are an [I]excellent investment[/I]." Would you describe any of your Wizards as the kind of people who investigate puzzles or enigmas [I]solely[/I] because they are unsolved, without any consideration for the power or influence they might gain from solving them? If not, then perhaps that's an anodyne to this seemingly-inevitable march toward selfish lowercase-e evil. Pursuit of knowledge and magic, not because these things grant [I]power[/I], but because it's literally just a surge of [I]sheer joy[/I] to have an epiphany or craft a new spell. Part of why I say this is, you've noted that other spellcasters don't experience this process, making particular note of Sorcerers. A Sorcerer never [I]sought out[/I] their powers in the first place (or, at least, the "expected" way of becoming one is a family-tree surprise), these powers just [I]happened[/I] to them. As a result, while they might choose to explore those powers, their behavior is not in principle [I]motivated[/I] by those powers. Compound this with the examples you already gave (they're social butterflies, thus inclining you to think socially; they're spell-limited, turning you away from pursuit of elaborate efforts and spellbook-filling), particularly given your statement that Bards could go in a similar direction due to their ability to pick up spells from other lists, and I think there's a pretty good case to be made for this. You see Wizards as, more or less, dragons of knowledge, already isolated from society due to their nerdy pursuits and ever-more-isolated due to their need to (literally) [I]know it all[/I]. I think it might be an interesting challenge for you to play a much more happy-go-lucky, "eternally wowed by the mysteries of the universe" type Wizard, the type that only researches a new spell because it tickles her fancy, or who dives deep into investigating the potential uses of seemingly-useless combinations. This contrasts very heavily from your extremely practically-rooted mindset you've described, where the thing that doesn't change is "I must acquire knowledge so I can acquire power, therefore I must acquire [I]as much knowledge as possible[/I] so I can acquire as much [I]power[/I] as possible." If power never becomes a motive because "eh, power, who needs it? I just like looking for answers to weird questions," you might find yourself following a different track. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).
Top