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I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).
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<blockquote data-quote="ph0rk" data-source="post: 8630730" data-attributes="member: 16266"><p>No, because that is nearly all of my other characters, save for the ones that are fools. Solving problems just because they are there is something I have to deliberately write out of a character because that's my natural tendency. That said, an ambitious wizard might still solve such a puzzle because that's where <em>they</em> would hide the good stuff.</p><p></p><p></p><p></p><p></p><p>Even if we grant that such a thing is possible (and I'm not sure I do), it certainly isn't the norm. I'm sure there were decisions he may have made that pissed people off enough for them to describe them as amoral. Almost no one revered as a pinnacle of virtue really was one, and there are questions about the legendary account of Cincinnatus (but I'm not a historian). And, of course, immortality was unattainable for Cincinnatus.</p><p></p><p>Also I think I've left out Psions because it's been an age since I've thought about them, but they tended to follow a similar path, though at times more directly manipulative. And I don't think sorcerers would be precluded from following it, it would simply be more difficult because of the spells known problem. 15 spells known keep you grounded, as it is a check on power.</p><p></p><p></p><p></p><p>Oh, sure - but vampirism and lichdom have other benefits and are great solutions. Who needs the sun or skin? Sequester can do a lot for you but it doesn't really extend your life, just a poor form of time travel. That said, a few 1000-year sequesters and who are you attached to, anymore?</p><p></p><p>Once such a long life becomes a possibility, I don't see the sorts of attachments that result in guilt being a factor much more - perhaps if your start point is a 1000 year lifespan. Rick's arc is the way it is because that makes it an approachable show for the simple audience that can't planewalk; we end up seeing him through his family.</p><p></p><p>Take a Rhialto for example; he tolerates his wizard peers only because he must; any attachments he had to things other than his manse are long dead.</p><p></p><p>Other fictional comparisons might be Hari Seldon or Dr. Frankenstein. Ambition and a long view, coupled with the fact that by Tier 3 some truly reality warping power becomes available - so the game rules themselves are providing a lot of this structure; which is in part why I don't see Warlocks really going that route in the same way. They'd always be also-rans, and with smaller minds focused on smaller problems; they lack the focus required, anyway.</p><p></p><p>Wizards that never make it past level 7? Not an issue, they don't have a chance to do much more than dip a toe in the pool of evil.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 8630730, member: 16266"] No, because that is nearly all of my other characters, save for the ones that are fools. Solving problems just because they are there is something I have to deliberately write out of a character because that's my natural tendency. That said, an ambitious wizard might still solve such a puzzle because that's where [I]they[/I] would hide the good stuff. Even if we grant that such a thing is possible (and I'm not sure I do), it certainly isn't the norm. I'm sure there were decisions he may have made that pissed people off enough for them to describe them as amoral. Almost no one revered as a pinnacle of virtue really was one, and there are questions about the legendary account of Cincinnatus (but I'm not a historian). And, of course, immortality was unattainable for Cincinnatus. Also I think I've left out Psions because it's been an age since I've thought about them, but they tended to follow a similar path, though at times more directly manipulative. And I don't think sorcerers would be precluded from following it, it would simply be more difficult because of the spells known problem. 15 spells known keep you grounded, as it is a check on power. Oh, sure - but vampirism and lichdom have other benefits and are great solutions. Who needs the sun or skin? Sequester can do a lot for you but it doesn't really extend your life, just a poor form of time travel. That said, a few 1000-year sequesters and who are you attached to, anymore? Once such a long life becomes a possibility, I don't see the sorts of attachments that result in guilt being a factor much more - perhaps if your start point is a 1000 year lifespan. Rick's arc is the way it is because that makes it an approachable show for the simple audience that can't planewalk; we end up seeing him through his family. Take a Rhialto for example; he tolerates his wizard peers only because he must; any attachments he had to things other than his manse are long dead. Other fictional comparisons might be Hari Seldon or Dr. Frankenstein. Ambition and a long view, coupled with the fact that by Tier 3 some truly reality warping power becomes available - so the game rules themselves are providing a lot of this structure; which is in part why I don't see Warlocks really going that route in the same way. They'd always be also-rans, and with smaller minds focused on smaller problems; they lack the focus required, anyway. Wizards that never make it past level 7? Not an issue, they don't have a chance to do much more than dip a toe in the pool of evil. [/QUOTE]
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I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).
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