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I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).
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<blockquote data-quote="ph0rk" data-source="post: 8631019" data-attributes="member: 16266"><p>My wizards aren’t Maiar slumming it with the mortals. If they were, they’d probably <em>start</em> with a Blue-Orange morality from the jump. Melkor went Melkor because he was sick of Ilúvatar telling him what to do, and a lot of the Maiar went with him - perhaps most.</p><p></p><p>Ged would be a better example, but he was unique for his setting (plenty of other wizards of earthsea were straight jerks). Essentially everyone in Dying Earth is a jerk to various degrees - largely because there are few to call them on it.</p><p></p><p></p><p></p><p></p><p>As for sorcerers, I think it’s game rules once again; they’ve got access to simpler methods of getting what they want (namely a great Cha score as a base for social skills), and 15 spells just doesn’t leave a lot of room for the big one-once-a-year sorts of things; warlocks are in the same boat. Same goes for Warlocks, and once the archfey and celestial patrons are in the mix anything seemed possible.</p><p></p><p>It strikes me as more difficult to envision either a warlock or sorcerer (based on the rules) being as <em>effective</em> at breaking bad as the wizard.</p><p></p><p>I’ve also never really been much of a fan of the in game fluff around sorcerers, so I don’t play them as much. Born special? Boring. But that’s just my take.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 8631019, member: 16266"] My wizards aren’t Maiar slumming it with the mortals. If they were, they’d probably [I]start[/I] with a Blue-Orange morality from the jump. Melkor went Melkor because he was sick of Ilúvatar telling him what to do, and a lot of the Maiar went with him - perhaps most. Ged would be a better example, but he was unique for his setting (plenty of other wizards of earthsea were straight jerks). Essentially everyone in Dying Earth is a jerk to various degrees - largely because there are few to call them on it. As for sorcerers, I think it’s game rules once again; they’ve got access to simpler methods of getting what they want (namely a great Cha score as a base for social skills), and 15 spells just doesn’t leave a lot of room for the big one-once-a-year sorts of things; warlocks are in the same boat. Same goes for Warlocks, and once the archfey and celestial patrons are in the mix anything seemed possible. It strikes me as more difficult to envision either a warlock or sorcerer (based on the rules) being as [I]effective[/I] at breaking bad as the wizard. I’ve also never really been much of a fan of the in game fluff around sorcerers, so I don’t play them as much. Born special? Boring. But that’s just my take. [/QUOTE]
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I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).
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