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I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).
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<blockquote data-quote="MoonSong" data-source="post: 8634720" data-attributes="member: 6689464"><p>Because for a wizard, the path is a constant quest for more and more power (spells). All wizards choose to be wizards, which isn't an easy path. They then adventure for more spells, which come in the form of treasure (and this is true only for wizards), and their end path is even more spells. And if they keep adventuring, they will keep getting more and more spells. So the character chooses to become a wizard in order to have spells, which they need to constantly refresh to keep at hand, so they can adventure for even more spells, rise, repeat. </p><p></p><p>Contrast with other casters which reach a hard limit at the end. And divine characters and warlocks have another hard limit in the form of the deity/patron. Bards receive power to keep a tradition alive, clerics receive power to defend their deity's interests in the world, paladins so they can protect the weak, druids to protect nature... and so on. Sorcerers, sorcerers are different in that their power is the question and the adventuring is the answer. More a reality that starts the path than the goal of the road. Fighters and rogues are more approachable and down to earth by their very nature. Only monk comes close in having the quest for power built-in into the class.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8634720, member: 6689464"] Because for a wizard, the path is a constant quest for more and more power (spells). All wizards choose to be wizards, which isn't an easy path. They then adventure for more spells, which come in the form of treasure (and this is true only for wizards), and their end path is even more spells. And if they keep adventuring, they will keep getting more and more spells. So the character chooses to become a wizard in order to have spells, which they need to constantly refresh to keep at hand, so they can adventure for even more spells, rise, repeat. Contrast with other casters which reach a hard limit at the end. And divine characters and warlocks have another hard limit in the form of the deity/patron. Bards receive power to keep a tradition alive, clerics receive power to defend their deity's interests in the world, paladins so they can protect the weak, druids to protect nature... and so on. Sorcerers, sorcerers are different in that their power is the question and the adventuring is the answer. More a reality that starts the path than the goal of the road. Fighters and rogues are more approachable and down to earth by their very nature. Only monk comes close in having the quest for power built-in into the class. [/QUOTE]
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I can't help it - every pure wizard I ever make has turned or will turn "evil" (even if only in my own mind).
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