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<blockquote data-quote="Alzrius" data-source="post: 5774936" data-attributes="member: 8461"><p>As a minor point, I tend to think of it as four years between 3.5 and 4E. I say this because 3.5 support dried up after the 4E announcement at Gen Con 2007 (which was four years to the month after 3.5 released).</p><p></p><p>Now, <em>Exemplars of Evil</em> and <em>Elder Evils</em> did come out immediately after that, plus some 3.5 web articles for the online <em>Dragon</em> and <em>Dungeon</em>, but that was about it. It wasn't at all like the 2E to 3E changeover, which had products coming out until about two months before the switch, plus the magazines were in print.</p><p></p><p></p><p></p><p>The movie analogy doesn't really work, though. This isn't about quantity, it's about the speed of change, and how quickly it invalidates that which has gone before. Likewise, as I noted before, even that would be more palatable if the changes were less drastic or of such higher quality as to be inarguably better. But neither of those is true, so the pace feels rushed.</p><p></p><p></p><p></p><p>It's two data points (1E to 2E, and 2E to 3E). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Seriously though, I think that gets back into the questions of how much change goes into a new edition. The 1E->2E transition was comparatively small, as were most of those for the other games you mentioned. The 3.5->4E change was much larger, and much quicker.</p><p></p><p>Maybe it's best to say that it's not just the speed at which the new editions are coming, but how they're changing so much so quickly, for such questionable benefits (I say that last part only because of just how much the community seems to be fragmenting).</p><p></p><p>To put it another way, very few of the edition changes in the games you mentioned rises to the level of what an "edition change" has constituted in D&D in the last decade or so.</p><p></p><p></p><p></p><p>See, I have the opposite viewpoint. I think plenty of people were using house rules, but not so many of them, or with such great changes, that they were playing a game that was markedly different from D&D. In most of those cases, they could have sat down at another group and not missed a beat. That's my impression, at least.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5774936, member: 8461"] As a minor point, I tend to think of it as four years between 3.5 and 4E. I say this because 3.5 support dried up after the 4E announcement at Gen Con 2007 (which was four years to the month after 3.5 released). Now, [i]Exemplars of Evil[/i] and [i]Elder Evils[/i] did come out immediately after that, plus some 3.5 web articles for the online [i]Dragon[/i] and [i]Dungeon[/i], but that was about it. It wasn't at all like the 2E to 3E changeover, which had products coming out until about two months before the switch, plus the magazines were in print. The movie analogy doesn't really work, though. This isn't about quantity, it's about the speed of change, and how quickly it invalidates that which has gone before. Likewise, as I noted before, even that would be more palatable if the changes were less drastic or of such higher quality as to be inarguably better. But neither of those is true, so the pace feels rushed. It's two data points (1E to 2E, and 2E to 3E). :p Seriously though, I think that gets back into the questions of how much change goes into a new edition. The 1E->2E transition was comparatively small, as were most of those for the other games you mentioned. The 3.5->4E change was much larger, and much quicker. Maybe it's best to say that it's not just the speed at which the new editions are coming, but how they're changing so much so quickly, for such questionable benefits (I say that last part only because of just how much the community seems to be fragmenting). To put it another way, very few of the edition changes in the games you mentioned rises to the level of what an "edition change" has constituted in D&D in the last decade or so. See, I have the opposite viewpoint. I think plenty of people were using house rules, but not so many of them, or with such great changes, that they were playing a game that was markedly different from D&D. In most of those cases, they could have sat down at another group and not missed a beat. That's my impression, at least. [/QUOTE]
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