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I cant wait to see what they do with backgrounds... one thing i hope is that there is a slot for flaws
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<blockquote data-quote="Manabarbs" data-source="post: 6270137" data-attributes="member: 6717251"><p>I think that flaw systems are fine provided that they have built-in that whatever benefit you get from having the flaw only matters if the flaw's gotten a chance to matter too. Things like the UA flaw system are just exercises in finding the most irrelevant flaw your character can take, and UA at least did a sort of okay job making the flaws general enough to work, although casters have several options that get them an extra feat for very minimal cost.</p><p></p><p>Things like the flaw system they've suggested they're using are great, because not only do they make it so the flaw is a benefit only if it's actually a flaw, but they encourage players to focus on their flaws, rather than finding ways to make them as completely irrelevant as possible.</p></blockquote><p></p>
[QUOTE="Manabarbs, post: 6270137, member: 6717251"] I think that flaw systems are fine provided that they have built-in that whatever benefit you get from having the flaw only matters if the flaw's gotten a chance to matter too. Things like the UA flaw system are just exercises in finding the most irrelevant flaw your character can take, and UA at least did a sort of okay job making the flaws general enough to work, although casters have several options that get them an extra feat for very minimal cost. Things like the flaw system they've suggested they're using are great, because not only do they make it so the flaw is a benefit only if it's actually a flaw, but they encourage players to focus on their flaws, rather than finding ways to make them as completely irrelevant as possible. [/QUOTE]
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Community
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I cant wait to see what they do with backgrounds... one thing i hope is that there is a slot for flaws
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