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I cant wait to see what they do with backgrounds... one thing i hope is that there is a slot for flaws
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<blockquote data-quote="Argyle King" data-source="post: 6273617" data-attributes="member: 58416"><p>I wouldn't say that's a problem with GURPS; how the alcoholism is played is going to depend upon the vision the player has for the character. By playing an alcoholic, do they want someone who is aware of their condition and is trying to avoid it or are they playing someone who gets drunk all of the time? Both methods are possible, and both (in my opinion) work quite well as per the rules.</p><p></p><p> If someone is trying to avoid relapsing into alcoholism, they will avoid situations which tempt them. That does limit the character; especially considering that a D&D/Dungeon Fantasy cliche is meeting in a tavern. A lot of what you mentioned toward the tail end of your example would likely fall under Compulsive Carousing; not Alcoholism (the GURPS term.) Now, if your character has both, then it becomes a rather severe problem because one disadvantage is likely going to put you into situations where the other is triggered. Also, if you have Alcoholism in GURPS, that's a type of addiction; you likely can't quick cold turkey without making some will rolls and/or going through withdrawal. It's not just free points; the disadvantage doesn't just turn off when it's convenient for the player. </p><p></p><p>If you're playing a character who frequents bars and other such establishments, it's still a disadvantage. You're being tempted to indulge in something; doing so might impair your character when you'd rather they not be impaired (which is exactly what the resistance roll is for.) Even if you're not someone who frequents bars, there will likely be times when the dwarven king offers a cup of ale or something similar. ...there are a lot of situations I could list, and I could likewise go into detail about why I do not believe the system works the way you're portraying it, but that's not (I believe necessary.)</p><p></p><p> You have an opinion about which system you feels does it better, and I cannot argue that; an opinion is an opinion. I simply chose to respond because it is my opinion that GURPS does not work (nor is it intended to work) in the way your example portrayed it. If the DM is giving away free points, that's not an issue with the game working poorly.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6273617, member: 58416"] I wouldn't say that's a problem with GURPS; how the alcoholism is played is going to depend upon the vision the player has for the character. By playing an alcoholic, do they want someone who is aware of their condition and is trying to avoid it or are they playing someone who gets drunk all of the time? Both methods are possible, and both (in my opinion) work quite well as per the rules. If someone is trying to avoid relapsing into alcoholism, they will avoid situations which tempt them. That does limit the character; especially considering that a D&D/Dungeon Fantasy cliche is meeting in a tavern. A lot of what you mentioned toward the tail end of your example would likely fall under Compulsive Carousing; not Alcoholism (the GURPS term.) Now, if your character has both, then it becomes a rather severe problem because one disadvantage is likely going to put you into situations where the other is triggered. Also, if you have Alcoholism in GURPS, that's a type of addiction; you likely can't quick cold turkey without making some will rolls and/or going through withdrawal. It's not just free points; the disadvantage doesn't just turn off when it's convenient for the player. If you're playing a character who frequents bars and other such establishments, it's still a disadvantage. You're being tempted to indulge in something; doing so might impair your character when you'd rather they not be impaired (which is exactly what the resistance roll is for.) Even if you're not someone who frequents bars, there will likely be times when the dwarven king offers a cup of ale or something similar. ...there are a lot of situations I could list, and I could likewise go into detail about why I do not believe the system works the way you're portraying it, but that's not (I believe necessary.) You have an opinion about which system you feels does it better, and I cannot argue that; an opinion is an opinion. I simply chose to respond because it is my opinion that GURPS does not work (nor is it intended to work) in the way your example portrayed it. If the DM is giving away free points, that's not an issue with the game working poorly. [/QUOTE]
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I cant wait to see what they do with backgrounds... one thing i hope is that there is a slot for flaws
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