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General Tabletop Discussion
*Pathfinder & Starfinder
I cast a blast spell, you say: how high?
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<blockquote data-quote="James McMurray" data-source="post: 4321981" data-attributes="member: 743"><p>The game handles 3d combat very well except for the unfortunate lack of explanation for area effects (especially blasts). A FAQ entry saying whether you can angle a blast, and a straightforward clarification of what "all directions" means in terms of a burst's z-axis is all you need to have a fully formed 3d combat.</p><p></p><p>Our last paragon level fight involved a whole bunch of flying undead and it worked well, apart from me having to constantly ask "what altitude is he at" because we weren't using any counters to indicate it. Because of the simplified distance rules, it was only slightly more complicated than if everyone had been on the ground.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4321981, member: 743"] The game handles 3d combat very well except for the unfortunate lack of explanation for area effects (especially blasts). A FAQ entry saying whether you can angle a blast, and a straightforward clarification of what "all directions" means in terms of a burst's z-axis is all you need to have a fully formed 3d combat. Our last paragon level fight involved a whole bunch of flying undead and it worked well, apart from me having to constantly ask "what altitude is he at" because we weren't using any counters to indicate it. Because of the simplified distance rules, it was only slightly more complicated than if everyone had been on the ground. [/QUOTE]
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Community
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I cast a blast spell, you say: how high?
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