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General Tabletop Discussion
*Pathfinder & Starfinder
I cast a blast spell, you say: how high?
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<blockquote data-quote="N0Man" data-source="post: 4323108" data-attributes="member: 64066"><p>There are a few reasonable DM rulings. A DM just needs to pick one and stick with it.</p><p></p><p>I think the most reasonable way (or at least the way I prefer) is to treat 3D exactly like analogies of 2D. Treat the Blast 3 as 3x3x3. Allow your blast to start from up to 1 square above your head (so your limited vertical range is 3 squares high, but you aren't going to hit ground level with that), down to the opposite end where you can look down a small cliff face and start it 1 square below you and extending up to 3 squares below you. And of course, the default would be starting it at a ground level, and the caster could decide if they want it to cover 2 squares up, 2 squares down, or 1 square up and down, if it's important to distinguish. Treat cover in 3D just as you would 2D.</p><p></p><p>This style might be more complicated to judge (the cover component mostly), but I think it fits in best with the existing mechanics, and provides protection from the most exploitation, without penalizing the caster much.</p></blockquote><p></p>
[QUOTE="N0Man, post: 4323108, member: 64066"] There are a few reasonable DM rulings. A DM just needs to pick one and stick with it. I think the most reasonable way (or at least the way I prefer) is to treat 3D exactly like analogies of 2D. Treat the Blast 3 as 3x3x3. Allow your blast to start from up to 1 square above your head (so your limited vertical range is 3 squares high, but you aren't going to hit ground level with that), down to the opposite end where you can look down a small cliff face and start it 1 square below you and extending up to 3 squares below you. And of course, the default would be starting it at a ground level, and the caster could decide if they want it to cover 2 squares up, 2 squares down, or 1 square up and down, if it's important to distinguish. Treat cover in 3D just as you would 2D. This style might be more complicated to judge (the cover component mostly), but I think it fits in best with the existing mechanics, and provides protection from the most exploitation, without penalizing the caster much. [/QUOTE]
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I cast a blast spell, you say: how high?
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