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I cast a blast spell, you say: how high?
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<blockquote data-quote="Sonic Boyster" data-source="post: 4327767" data-attributes="member: 71113"><p>I find it delightfully ironic that a number of the same people who complain that Fourth Edition isn't as good as Third Edition because it's overly simplified are entirely incapable of interpreting a rule to explain area of effect attacks. No, no, it'd be far to hard to just take the easy route and turn the effects into cubes.</p><p></p><p>It's either ironic in the sense that people who can't even make heads or tails of these simplified rules seem to want even more of them, or poetic in that they need rules to cover every possible situation that could arise because they can't think for themselves. I realize it's simple and they could have afforded to waste a few extra lines of fluff text to describe somebody getting attacked on a higher plane, but I imagine the play testers skipped over it because it felt like common sense at the time.</p><p></p><p>If it is ranged (or burst) it happens in a cube, and if it is melee, go ahead and put a little bit of power into the ol' noggin and make a sensible decision. Just as the CustServ, PHB, and DMs Guide all mention, in the end it comes down to DM discretion, so if you come up with that issue go ahead and make a decision that makes sense for you and go with it. Don't nitpick over whether or not the little cubes on the extreme corners of the cube are supposed to hit seeing as how a real AOE would more likely be spherical... that kind of math is intentionally left out of this edition.</p></blockquote><p></p>
[QUOTE="Sonic Boyster, post: 4327767, member: 71113"] I find it delightfully ironic that a number of the same people who complain that Fourth Edition isn't as good as Third Edition because it's overly simplified are entirely incapable of interpreting a rule to explain area of effect attacks. No, no, it'd be far to hard to just take the easy route and turn the effects into cubes. It's either ironic in the sense that people who can't even make heads or tails of these simplified rules seem to want even more of them, or poetic in that they need rules to cover every possible situation that could arise because they can't think for themselves. I realize it's simple and they could have afforded to waste a few extra lines of fluff text to describe somebody getting attacked on a higher plane, but I imagine the play testers skipped over it because it felt like common sense at the time. If it is ranged (or burst) it happens in a cube, and if it is melee, go ahead and put a little bit of power into the ol' noggin and make a sensible decision. Just as the CustServ, PHB, and DMs Guide all mention, in the end it comes down to DM discretion, so if you come up with that issue go ahead and make a decision that makes sense for you and go with it. Don't nitpick over whether or not the little cubes on the extreme corners of the cube are supposed to hit seeing as how a real AOE would more likely be spherical... that kind of math is intentionally left out of this edition. [/QUOTE]
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I cast a blast spell, you say: how high?
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