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I cheated last game session
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<blockquote data-quote="Kae'Yoss" data-source="post: 3060821" data-attributes="member: 4134"><p>I think I did it once, against a paralysing gaze or something. I didn't feel like waiting this fight out at all. That was a one-time thing, though. In the end, it's no fun if you cheat.</p><p></p><p></p><p></p><p>I'm a firm disbeliever in that method. It does work if players are incredibly stupid and deserve to be smoked. </p><p></p><p>But sometimes, the DM miscalculates. Happens to me every now and then, and happened to me especially at the beginning of my current campaign. I really thought they could take on that dragon, it wasn't that old, after all.</p><p></p><p>If the DM puts something against his players that turns out to be too much of a challenge, and the option of running away isn't, it's only fair that he fudges the rolls, so he won't slaughter the players.</p><p></p><p>In the other direction, I occasionally give monsters/villains better results, or some extra HP, so the fight isn't too easy (and thus, boring) for the characters.</p><p></p><p></p><p>The important part is that you don't overdo it, and that you don't make it obvious.</p><p></p><p>I had a DM who wouldn't even pretend to roll - the other guy got away from us even though one of us had a blade to this throat and another had a drawn bow trained on him. No roll for init or anything.</p><p></p><p></p><p></p><p>Have you read those posts? He lets people drive on the wrong side of the road, much to fast, without noticing. He lets them forget to put on important equipment (even if you'd assume they'd never put it off in the first place). If that stuff is considered good GMing in Shadowrun, then that's a very weird game and I hope I'll never play it properly.</p><p></p><p></p><p></p><p>I think it's a, with sort of b: He can't handle his plot being disrupted when the players do anything except what he wants them to do. </p><p></p><p></p><p></p><p>It didn't sound like that in this case. Not at all. It seems he was doing his level best to put them between a rock and a hard place.</p><p></p><p></p><p></p><p>And that makes you proud? It's not like it's not what is the normal thing to happen.</p><p></p><p>By the way, I don't think that guy was that high-level. It just sounded like the DM didn't know jack about the rules and did lots of stuff that the character coudln't do on his level. Or on 10th. Or on 20th.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3060821, member: 4134"] I think I did it once, against a paralysing gaze or something. I didn't feel like waiting this fight out at all. That was a one-time thing, though. In the end, it's no fun if you cheat. I'm a firm disbeliever in that method. It does work if players are incredibly stupid and deserve to be smoked. But sometimes, the DM miscalculates. Happens to me every now and then, and happened to me especially at the beginning of my current campaign. I really thought they could take on that dragon, it wasn't that old, after all. If the DM puts something against his players that turns out to be too much of a challenge, and the option of running away isn't, it's only fair that he fudges the rolls, so he won't slaughter the players. In the other direction, I occasionally give monsters/villains better results, or some extra HP, so the fight isn't too easy (and thus, boring) for the characters. The important part is that you don't overdo it, and that you don't make it obvious. I had a DM who wouldn't even pretend to roll - the other guy got away from us even though one of us had a blade to this throat and another had a drawn bow trained on him. No roll for init or anything. Have you read those posts? He lets people drive on the wrong side of the road, much to fast, without noticing. He lets them forget to put on important equipment (even if you'd assume they'd never put it off in the first place). If that stuff is considered good GMing in Shadowrun, then that's a very weird game and I hope I'll never play it properly. I think it's a, with sort of b: He can't handle his plot being disrupted when the players do anything except what he wants them to do. It didn't sound like that in this case. Not at all. It seems he was doing his level best to put them between a rock and a hard place. And that makes you proud? It's not like it's not what is the normal thing to happen. By the way, I don't think that guy was that high-level. It just sounded like the DM didn't know jack about the rules and did lots of stuff that the character coudln't do on his level. Or on 10th. Or on 20th. [/QUOTE]
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