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I converted 141 monsters.
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<blockquote data-quote="FrankTrollman" data-source="post: 1206425" data-attributes="member: 14225"><p>I'm afraid not. Several things have contributed to my laziness:</p><p></p><p>1> I don't actually have photoshop or know how to use it - the images were all done by my sister - and I now live at the University of California, and she lives at our parent's house. This makes coordinating the project slightly more difficult.</p><p></p><p>2> Until recently I haven't actually been sleeping - but since my Biochem and Genetics midterms are over, I just had a nap - meaning that I can probably do some work on D&D design stuff.</p><p></p><p>3> I've been working on a complete overhaul to simulate Final Fantasy (largely based on 1, 6, and Tactics).</p><p></p><p>This is a complete overhaul, which means among other things that it is not intended to be played with the Core Classes at all - which means that I am free to drop some of the things which annoy me most about the 3rd ediiton D&D (mostly how single classed warriors get screwed).</p><p></p><p>So I'm looking at 9 core classes, each going 10 levels:</p><p></p><p>Black Mage</p><p>Red Mage</p><p>White Mage</p><p>Gadgeteer</p><p>Summoner (based on Pokemaster)</p><p>Rogue</p><p>Fighter</p><p>Monk</p><p>Archer</p><p></p><p>With 36 Prestige Classes, each going five levels:</p><p></p><p>Mechanic</p><p>Saboteur</p><p>Sage</p><p>Sniper</p><p>Gunner</p><p>Hunter</p><p>Juggler</p><p>Ninja</p><p>Shifter</p><p>Magitech</p><p>Duelist</p><p>Knight</p><p>Pirate</p><p>General</p><p>Engineer</p><p>Dancer</p><p>Dragoon</p><p>Enchanter</p><p>Doppelganger</p><p>Illusionist</p><p>Artificer</p><p>Fire Breather</p><p>Rune Knight</p><p>Arcane Archer</p><p>Blue Mage</p><p>Assassin</p><p>DEmolitionist</p><p>Geomancer</p><p>Guardian Angel</p><p>Paladin</p><p>Druid</p><p>Necromancer</p><p>Bard</p><p>Chemist</p><p>Time Mage</p><p>Archmage</p><p></p><p>It's taking some time, actually.</p><p></p><p>Here are some of the design principles:</p><p></p><p>* I've dropped "expense" as a limiting factor entirely. Things which create permanent effects can only be done a maximum number of times (so you'd have to disassemble some of your continual light sources if you wanted to make another one), and some spells can only be prepared once at a time.</p><p></p><p>* It is no longer possible to transform yourself into a monster and gain its stat line. The Doppelganger can look like anybody and doesn't change stat line at all - while the Shifter can turn into a series of big monsters which give specific bonuses (not unlike a Barbarian's Rage ability).</p><p></p><p>* I'm trying to make multiclassing as balanced as possible - doing my part to attempt to fix the multiclassed spellcaster problem as well as the single classed warrior problem. In keeping with these ideals, BAB is handled in fractions and adds between classes (so a Black Mage 1/ White Mage 1 still has a BAB of +1). Further, Saves are handled the same way - characters get 3/4 or 1/2 added to each save each level.</p><p></p><p>* All forms of "Mage" add to the same basic caster prgoression, with exotic spells becoming available as you take levels of specific classes (like in Monte Cook's Arcana Unearthed). For example: the Blue Mage class gives you access to a short list of spells every level which all replicate monster abilities - while the White Mage class allows you to gain a number of powerful healing and abjuration spells that otherwise are not on your spell list.</p><p></p><p>* All of the basic Warrior style classes give abilities and BAB every single level - and those abilities are set in such a way that they are intended to stack meaningfully.</p><p></p><p>It's a lot of conceptual work, actually.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1206425, member: 14225"] I'm afraid not. Several things have contributed to my laziness: 1> I don't actually have photoshop or know how to use it - the images were all done by my sister - and I now live at the University of California, and she lives at our parent's house. This makes coordinating the project slightly more difficult. 2> Until recently I haven't actually been sleeping - but since my Biochem and Genetics midterms are over, I just had a nap - meaning that I can probably do some work on D&D design stuff. 3> I've been working on a complete overhaul to simulate Final Fantasy (largely based on 1, 6, and Tactics). This is a complete overhaul, which means among other things that it is not intended to be played with the Core Classes at all - which means that I am free to drop some of the things which annoy me most about the 3rd ediiton D&D (mostly how single classed warriors get screwed). So I'm looking at 9 core classes, each going 10 levels: Black Mage Red Mage White Mage Gadgeteer Summoner (based on Pokemaster) Rogue Fighter Monk Archer With 36 Prestige Classes, each going five levels: Mechanic Saboteur Sage Sniper Gunner Hunter Juggler Ninja Shifter Magitech Duelist Knight Pirate General Engineer Dancer Dragoon Enchanter Doppelganger Illusionist Artificer Fire Breather Rune Knight Arcane Archer Blue Mage Assassin DEmolitionist Geomancer Guardian Angel Paladin Druid Necromancer Bard Chemist Time Mage Archmage It's taking some time, actually. Here are some of the design principles: * I've dropped "expense" as a limiting factor entirely. Things which create permanent effects can only be done a maximum number of times (so you'd have to disassemble some of your continual light sources if you wanted to make another one), and some spells can only be prepared once at a time. * It is no longer possible to transform yourself into a monster and gain its stat line. The Doppelganger can look like anybody and doesn't change stat line at all - while the Shifter can turn into a series of big monsters which give specific bonuses (not unlike a Barbarian's Rage ability). * I'm trying to make multiclassing as balanced as possible - doing my part to attempt to fix the multiclassed spellcaster problem as well as the single classed warrior problem. In keeping with these ideals, BAB is handled in fractions and adds between classes (so a Black Mage 1/ White Mage 1 still has a BAB of +1). Further, Saves are handled the same way - characters get 3/4 or 1/2 added to each save each level. * All forms of "Mage" add to the same basic caster prgoression, with exotic spells becoming available as you take levels of specific classes (like in Monte Cook's Arcana Unearthed). For example: the Blue Mage class gives you access to a short list of spells every level which all replicate monster abilities - while the White Mage class allows you to gain a number of powerful healing and abjuration spells that otherwise are not on your spell list. * All of the basic Warrior style classes give abilities and BAB every single level - and those abilities are set in such a way that they are intended to stack meaningfully. It's a lot of conceptual work, actually. -Frank [/QUOTE]
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