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I could use a helping hand for my Avenger
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<blockquote data-quote="marelion" data-source="post: 5784935" data-attributes="member: 6679828"><p>Thank you for your reply, but I am afraid I will have to correct you. Stochastic is a complicated field and doubling the number doesn`t do the trick to simulate rolling twice. Rolling twice won`t double the damage I deliver due to repeated attacks but rather up my additional damage by ~80%. Thbat`s only 20% less damage but these 20% are what I lack. See my explanations below.</p><p></p><p>I´ve just done the maths asuming the following circumstances:</p><p></p><p>-1o rounds of combat using at-will powers</p><p>- 1/encounter (i.e. every 10 rounds) the enemy will willingly move away from me and trigger my Censure</p><p>-the rogue has CA 90% of the time(drow rogue, so yes, this is realistic)</p><p>-I will crit 1/encounter, while he will crit every 2 encounters</p><p></p><p>After resolving the maths I am at 21,95 damage per round while our rogue will deliver 33,3 damage per round. So he is rougly delivering 1/3 more damage per round.</p><p></p><p>I would be okay with that but unfortunately for me things only get worse from here on:</p><p></p><p>He has the Spider Assasin PP, which lets him deal an additional d8 of damage when he is hiden from his target, Merciless Killer for +5 damage vs bloodied targets and some gauntlets that give him another +4 damage vs bloodied targets. And he has Bloodthirst as well, since the aforementioned bonusses all stack with that. </p><p></p><p>And let`s please forget what will happen at epic: 2d8 SA, 1d6/1d8 (short sword/x-bow) and Light Blade/X-bow Mastery for him vs 2 points more Censure damage for me and another d12 for me<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Guess, epic level scaling is not on my side <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I am basically looking for some advice as how to get the two ends of the damage divide a little closer. I understand that i will not be able to close the gap completely but that`s totally alright because i have better defenses, more HP/Surges and a lot more mobility to make up for that. I am trying not to sound like a whiny little child but you see the maths and get my drift, right?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="marelion, post: 5784935, member: 6679828"] Thank you for your reply, but I am afraid I will have to correct you. Stochastic is a complicated field and doubling the number doesn`t do the trick to simulate rolling twice. Rolling twice won`t double the damage I deliver due to repeated attacks but rather up my additional damage by ~80%. Thbat`s only 20% less damage but these 20% are what I lack. See my explanations below. I´ve just done the maths asuming the following circumstances: -1o rounds of combat using at-will powers - 1/encounter (i.e. every 10 rounds) the enemy will willingly move away from me and trigger my Censure -the rogue has CA 90% of the time(drow rogue, so yes, this is realistic) -I will crit 1/encounter, while he will crit every 2 encounters After resolving the maths I am at 21,95 damage per round while our rogue will deliver 33,3 damage per round. So he is rougly delivering 1/3 more damage per round. I would be okay with that but unfortunately for me things only get worse from here on: He has the Spider Assasin PP, which lets him deal an additional d8 of damage when he is hiden from his target, Merciless Killer for +5 damage vs bloodied targets and some gauntlets that give him another +4 damage vs bloodied targets. And he has Bloodthirst as well, since the aforementioned bonusses all stack with that. And let`s please forget what will happen at epic: 2d8 SA, 1d6/1d8 (short sword/x-bow) and Light Blade/X-bow Mastery for him vs 2 points more Censure damage for me and another d12 for me:( Guess, epic level scaling is not on my side ;) I am basically looking for some advice as how to get the two ends of the damage divide a little closer. I understand that i will not be able to close the gap completely but that`s totally alright because i have better defenses, more HP/Surges and a lot more mobility to make up for that. I am trying not to sound like a whiny little child but you see the maths and get my drift, right?;) [/QUOTE]
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I could use a helping hand for my Avenger
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