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I could use some help with a homebrew Thieves Guild
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<blockquote data-quote="Herosmith14" data-source="post: 7181614" data-attributes="member: 6886148"><p>So, a little while ago, I posted a thread asking for advice on how to do a "telepathic stealth" challenge. I gathered some good advice from that thread, and I think that will work for a mental challenge. The reason I posted that thread is that I'm working on designing a homebrew Thieves Guild for a module or possible use in a homebrew adventure.</p><p></p><p>This Guild is inspired by the Psicorpse from "Babylon 5." The idea is that it's composed of Mystics, GOO Warlocks, Ghostwise Halflings, a few Kenkus (forging physical documentation), and possibly Knowledge clerics. The idea is that Soul Knives, Immortals, and Wu Jens would function as muscle, Awakeneds could be sleepers or other deep cover agents, Nomads could be Thieves, telepaths in general could function as blackmailers, and telekinetics can be borderline untraceable assassins.</p><p></p><p>I'm having a little trouble fitting Avatars and Knowledge clerics, though I made some progress with the latter. I managed to formulate that with Read Thoughts and the command spell, they have to potential to stand beside Awakeneds in the role of "puppet masters behind the throne." The problem I ran into with this is that I'm having a little trouble seeing this thieves guild as particularly religious, and even if they were, I'm having trouble deciding on a deity, (I was thinking Vecna, but a) he's not technically a deity, making him better suited for a warlock patron, and b) I don't know if there's a deity that would better fit the theme of this guild (I'm not against pulling deities from Pathfinder or other sources, I'm just much more familiar with DnD)). The difficulty I'm having with the Avatars is that I'm not exactly sure what role they could serve in a Thieves Guild.</p><p></p><p>It would be greatly appreciated if people could suggest things to fit these two classes in. The knowledge cleric isn't much of a problem, it's just the theming that's bugging me.</p></blockquote><p></p>
[QUOTE="Herosmith14, post: 7181614, member: 6886148"] So, a little while ago, I posted a thread asking for advice on how to do a "telepathic stealth" challenge. I gathered some good advice from that thread, and I think that will work for a mental challenge. The reason I posted that thread is that I'm working on designing a homebrew Thieves Guild for a module or possible use in a homebrew adventure. This Guild is inspired by the Psicorpse from "Babylon 5." The idea is that it's composed of Mystics, GOO Warlocks, Ghostwise Halflings, a few Kenkus (forging physical documentation), and possibly Knowledge clerics. The idea is that Soul Knives, Immortals, and Wu Jens would function as muscle, Awakeneds could be sleepers or other deep cover agents, Nomads could be Thieves, telepaths in general could function as blackmailers, and telekinetics can be borderline untraceable assassins. I'm having a little trouble fitting Avatars and Knowledge clerics, though I made some progress with the latter. I managed to formulate that with Read Thoughts and the command spell, they have to potential to stand beside Awakeneds in the role of "puppet masters behind the throne." The problem I ran into with this is that I'm having a little trouble seeing this thieves guild as particularly religious, and even if they were, I'm having trouble deciding on a deity, (I was thinking Vecna, but a) he's not technically a deity, making him better suited for a warlock patron, and b) I don't know if there's a deity that would better fit the theme of this guild (I'm not against pulling deities from Pathfinder or other sources, I'm just much more familiar with DnD)). The difficulty I'm having with the Avatars is that I'm not exactly sure what role they could serve in a Thieves Guild. It would be greatly appreciated if people could suggest things to fit these two classes in. The knowledge cleric isn't much of a problem, it's just the theming that's bugging me. [/QUOTE]
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